Then it is a bug concerning "Reserving instance" and then losing a player in the process. Please check if it has been posted yet in the appropiate bug forum and if not make one to help your fellow players.No, it isn't. My queue popped at 11 minutes. Someone (a dps) failed to accept it.
My queue popped again at 24 minutes. The Healer failed to accept it.
I am now sitting at 39 minutes, with an average queue time of 14 minutes.
I am a tank - this group has been "full" since the second that I clicked join.
It isn't a bug; it's a design choice. When you lose a member (because they failed to accept queue or because they withdraw), your group is considered a new group and is placed at the back of the queue. This isn't something done "by accident".
How exactly do you know it's a design choice and not a bug? There's lots of bugs in games where coders implemented something it works in the sense that it functions and doesn't crash. But the devils in the details and it's possible no one noticed this anomaly.
I'm still leveling I've only seen the reserving instance after I got a full group once. I've seen people fail to click the button when a group forms and I'm definately not being placed in the back of the queue. I don't see how that's possible when my Sastasha queue pops for the first time after a 40 minute wait then pops 3 times in 3 mins due to members not clicking their button. Hard to believe that would be an example of me being placed in the back of the queue.
It sounds like the queue system has two behaviors with the one your stuck in only happening in dungeons where there is a wait list to get an available instance. At least that's how I understand it from this thread. Same system with 2 behaviors depending on various conditions sounds like a bug to me.
The behaviour is very clear. The process is two part. The duty finder creates a group, then puts you in the instance queue. If there is no-one in the instance queue, the instance pops as soon as your group is formed. The former part, creating the group, works how it should. Individuals are at the front of the queue until they get into the dungeon; if their group fails to come together, they get reassigned. Hence, when you queued for 40 minutes before a pop, you were waiting to get to the front of the queue for a healer.How exactly do you know it's a design choice and not a bug? There's lots of bugs in games where coders implemented something it works in the sense that it functions and doesn't crash. But the devils in the details and it's possible no one noticed this anomaly.
I'm still leveling I've only seen the reserving instance after I got a full group once. I've seen people fail to click the button when a group forms and I'm definately not being placed in the back of the queue. I don't see how that's possible when my Sastasha queue pops for the first time after a 40 minute wait then pops 3 times in 3 mins due to members not clicking their button. Hard to believe that would be an example of me being placed in the back of the queue.
It sounds like the queue system has two behaviors with the one your stuck in only happening in dungeons where there is a wait list to get an available instance. At least that's how I understand it from this thread. Same system with 2 behaviors depending on various conditions sounds like a bug to me.
Then, once the GROUP is formed, that group becomes a single entity and is placed in the instance queue. If this group, as a whole, fails to join, the group is broken and the individuals wait for another member to form a new group, which is placed at the back of the instance queue. The existance of the two step process is, I assume, the reason that the problem exists (groups based on individual queues, then instance based on group queue). It is not the same system twice, it is two mechanics within the same system.
How would this be a design choice?
In the simplified use case of the Duty Finder the observed and wanted behaviour is that when the condition holds that one player has failed to accept the queue, that then you are put in front of the queue.
Now take a look at the extended use case, namely that there is an instance to reserve. Why would you now suddenly be put back at the end of the queue? If the simplified version puts you always* in front of the queue.
*Except when you are a premade group and someone does not accept. But that special case makes sense, as you are with a premade, and you do not want one person to not end up in the instance.
This seems like a bug to me.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.