I like the last list except the first song (Track 40), I also like the black shroud song although I agree it doesn't seem to be a Final Fantasy song. The "Airship song" seems like it could be a pretty good epic boss fight song or something.http://www.youtube.com/watch?v=2gyec...eature=related
http://www.youtube.com/watch?v=t042q...eature=related
http://www.youtube.com/watch?v=uxvbE...eature=related
http://www.youtube.com/watch?v=2eCGg...eature=related
http://www.youtube.com/watch?v=p1k_W...eature=related
im not a fan of these songs, they sounds really weird, they sound cool but they just dont fit the game. it might be the instruments they use. no one is saying nobuo makes bad music, i just think he got the feel wrong for a few songs that we hear ALL the time, and alot of the other ones are great but how often do we hear those?
like these are great and really feel like the game type
http://www.youtube.com/watch?v=Um7dd...eature=related
http://www.youtube.com/watch?v=jxT3M...eature=related
http://www.youtube.com/watch?v=rhP33...eature=related
http://www.youtube.com/watch?v=aasYW...eature=related
http://www.youtube.com/watch?v=boLXZ...eature=related
http://www.youtube.com/watch?v=6unU7...eature=related
There are songs ripped from the beta version that sound more "in-context" for areas we currently have than the music already there...I think whoever placed the music where it is just didn't do a very good job on the main cities.
Peach Parfait/Khulan Angura on Gilgamesh
Some of these are event themes or for certain occurrences during missions (or for certain instanced areas such as Peasants hall in Gridania.
The Rank 30 Ul'Dah mission has a decent battle theme that sounds like a nice match for a mini boss.
"There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".
http://neogaf.guildwork.com//
Welll I didn't know he composed nearly all the FF's :/ As for Mistbeard Cove, the music suits the area, don't get me wrong, it's just that we'd like to see nice catchy music like that in places that were in all the time, like the main cities and whatnot. This is the point that Ivera keeps stressing as well. That'd be cool though, to hear different music for battles such as NM's, or in specific dungeons..I would think he'd know since he composed for FF I-IX and some of X. As far as the environments, the various themes do fit them nicely, aside from Mistbeard Cove, unless they are going to add some hidden pirate base down there. Black Shroud could've used a more classic Final Fantasy style forest theme as well...and of course some dungeons could use added music, at least in certain sections.
The music thats here is good, they just need to get Uematsu to compose more themes for different areas (dungeons, hamlet villages, special NM battle themes, etc.)
EDIT: Actually looking at Mistbeard Cove's map, the music fits perfectly: There are several areas that show that it's most likely going to be used as a kind of pirate base. Sections of the map are labeled as - Kitchens, Arms Hold, Plunder Hold, Salt Hold, Slophouse, etc.
No i completely agree there, I think people had higher expectations from the past themes, especially since Uematsu's music fit perfectly with each game and really established what people think of as far as Final Fantasy goes today. For instance, check out this topic I made awhile ago:
http://forum.square-enix.com/ffxiv/t...-dungeon-areas
Or better yet, here is the opening post quoted:
And with all the talk of Magitek going around, we'd better get a high tech Garlean dungeon complete with fitting musicI was extremely happy when I heard that Uematsu would be composing for Final Fantasy XIV, and while I think he has done an excellent job so far, there really is a lack of dungeon music in the game.
Final Fantasy XI suffered this problem as well. I'll admit that some cave or mountain areas are better with just ambient effects, but Uematsu has always made great dungeon themes in the past. It would be criminal to prevent him from making some for XIV. For example:
Giant's Dungeon - http://www.youtube.com/watch?v=fW3An...eature=related
The Phantom Forest - http://www.youtube.com/watch?v=Tq8TV1PqZvw
Mount Ordeals - http://www.youtube.com/watch?v=3hATVIUphlQ
Final Fantasy IV dungeon theme - http://www.youtube.com/watch?v=Qw5BW8_4PJ8
Fate in Haze - http://www.youtube.com/watch?v=vMNf5-Y25pQ
Awakened Forest - http://www.youtube.com/watch?v=cXphJ9ptZjc
Devil's Lab - http://www.youtube.com/watch?v=IMK-y8w6YhA
(While there is nothing similar to this in game now, considering Garlean technology, something close would be amazing for a Garlean base/ factory)
...and many more.
A few examples from more recent titles such as Lost Odyssey and Blue Dragon:
Ipsilon Mountains - http://www.youtube.com/watch?v=Qwv3tRKu3bM
Eastern Ruins - http://www.youtube.com/watch?v=sVnly-OASsI
Cavern - http://www.youtube.com/watch?v=-Fjv6LxB7A0
One of the current dungeons in La Noscea, Mistbeard Cove, does have it's own theme, however the rest of them just have ambient noises...and perhaps could benefit from either having a specific theme, a general theme for most dungeons of a certain type, or a mixture of music for certain sections and ambient noises for deeper sections.
I know there is not a dev tag for this, however, I think adding a few themes to current dungeons as well as keeping this in mind for future dungeons, would go a long way towards bringing that Final Fantasy feel back into Final Fantasy XIV.
Especially since we've practically got an FF dream team as far as artistic style and music goes (Akihiko Yoshida & Nobuo Uematsu ). So hopefully we start seeing both more intricately designed equipment (Yoshida's forte...some of the rank 30 NM drops and the art shown for the black mage and dark knight stuff shows he's still got it) and a wider range of music from Uematsu.
EDIT: With Mistbeard cove, I guess he was sorta going back to Pirates Ahoy: http://www.youtube.com/watch?v=_1CWWL9UBUk&NR=1
I wish Black Shroud's theme was similar to Awakened Forest from FFIX...especially since the current theme sounds a little too mysterious for an overworld area near town.
Last edited by Teknoman; 05-12-2011 at 04:23 AM.
"There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".
http://neogaf.guildwork.com//
Thanks for sharing those links Teknoman! I agree, the current FF team is really good, and it's only a matter of time before more dungeon music is added. and yeah, it'd be cool if Black Shrouds music was like that Awakened Forest theme, and the current music was used for someplace more mysterious.. also can't wait for the new equipment, it looks amazing o.o
I said this earlier, but I really wish the music of mistbeard cove (which I really like) was used in a place we visit often, like a city. And use all the ominous, mysterious music for dungeons and such.
so this whole thread has been mostly about music sofar, and i think most of us agree that things can be improved in that category, but i was also just trying to help with the feel of the game and hoping that everyone else would have suggestions other than the music. so anyone got any ideas?
something other than chocobos and airships kuz thats a given, and i dont think it will make much of a difference if im in and area that feels all different and then a chocobo runs by. that 3 seconds isnt gonna make all the difference. though it would help and we all know that.
so what has made an impression on you in past final fantasy games? what really made you feel like you were in another world? was it the environment? weird looking trees everywhere you go? floating land or city in the sky? a strange weather you've never seen? different jobs that really stand out?
i want to hear your suggestions so we can really help make the game better for everyone.
i just hope they're actually seeing this stuff..
Well Coerthas and Mor Dohna really look like something you might've seen in past Final Fantasy titles. Honestly we just need more enemy diversity in the 3 starting regions, more wandering Beast tribes of all ranks (that make sense for the area of course) and more structures (ruins, campsites, outposts, and dungeons with actual bosses).
"There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".
http://neogaf.guildwork.com//
Very key is starting zone music.
None of it is quite up to the scale of music in Sarutabaruta, Gustaberg, and Ronfaure.
Although Uematsu is will always be the pioneer composer for the FF series, I would prefer to have Naoshi Mizuta, Kumi Tanioka and especially Hitoshi Sakimoto contribute to this game as well.
Last edited by Zantetsuken; 05-13-2011 at 09:55 PM.
i agree with everything but the adding more campsites part, i dont think theres any reason for more because they just add a place to do leves. but i think alittle of whats missing is some variation in the areas. what i mean is, thanalan is just one big same exact desert with a few variations but it all looks the same, and its the same with the black shroud and every area we have. if you think about (in FFXI) how you got from bastok to san doria, you go from south gustaberg-north gustaberg-konschtat highlands-valkurn dunes-la thiene plateu-west ronfure-sandoria.Well Coerthas and Mor Dohna really look like something you might've seen in past Final Fantasy titles. Honestly we just need more enemy diversity in the 3 starting regions, more wandering Beast tribes of all ranks (that make sense for the area of course) and more structures (ruins, campsites, outposts, and dungeons with actual bosses).
thats alot of areas that all look different except for north and south gustaberg. i think it would be alot better to cut up the areas we have into parts that look completely different but without loading screens, just blend it into the environment. its cool that the areas are really huge but they look exactly the same everywhere. its basicly 2 areas between cities
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