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  1. #38
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    I think mixing what SE is already doing with locking cutscense could be good.

    SE said more stones for being in groups with new people (helping them learn). Just make "slowing" the speed run still worth a speed run lol

    Also SE should work on better combination of cutscenes and monster placement/behavior/timing. If people leave at different times in certain cutscenes people can die- say the WHM leaves and gets aggro by a patrol before the tank.

    Having everyone leave at the sametime would fix this in "new" groups but in pure old groups that don't want to watch perhaps a vote skip at each cutscene- with an option to do a vote skip at the beginning of the dungeon too. So if everyone says yes at the beginning then no cutscene will play ever, vote skip being anon.


    Removing the stones would create a baby ifrit problem though, in 1.0 it took me 2 hours of shouting to get 3 sympathetic level 50s to come help me (where they killed him way before the cutscene was over.. lol).
    (0)
    Last edited by Shougun; 09-25-2013 at 06:51 AM.