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  1. #1
    Player
    Laume's Avatar
    Join Date
    Nov 2012
    Location
    Gridania
    Posts
    181
    Character
    Laume Wildkey
    World
    Durandal
    Main Class
    Lancer Lv 50

    advice needed. MP shortage

    I just did garuda recently (storyline version) and the first castrum DF fight for the main storyline. I've noticed that if I'm healing a pld, I have no problems. But when I'm healing a war/mrd, I find that I run out of mp usually around 1/2 to 1/4 of the main mob's life. I've been stacking mnd gear hoping that more hp healed per cure would offset the the mp cost but I'm either doing it wrong or that isn't working out. Any have any good advice?
    (0)

  2. #2
    Player
    SzaaKarna's Avatar
    Join Date
    Jul 2011
    Posts
    86
    Character
    Szaa Karna
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    my philosophy is to keep regen and stoneskin up on the tank and dps and you shouldnt need to use too many cures- pop shroud of saints whenever you can - when you do need to cast cure, make sure you use the lowest tier that will do the job - preferably 1 so you can take advantage of free cure - dont medica unless absolutely essential
    (1)

  3. #3
    Player
    Bigpurpleharness's Avatar
    Join Date
    Sep 2012
    Posts
    256
    Character
    Alaik Ropaire
    World
    Excalibur
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Laume View Post
    I just did garuda recently (storyline version) and the first castrum DF fight for the main storyline. I've noticed that if I'm healing a pld, I have no problems. But when I'm healing a war/mrd, I find that I run out of mp usually around 1/2 to 1/4 of the main mob's life. I've been stacking mnd gear hoping that more hp healed per cure would offset the the mp cost but I'm either doing it wrong or that isn't working out. Any have any good advice?
    Use regen. If a tank bitches, inform them to they can click it off if it's still up when they go to pull. If they still bitch, tell them to stop sucking so it's so necessary. A good tank has no regen issues anyway.

    Of course, with your issue, without seeing your gear and how you play, as well as the tank's, we can't see what the problem is.

    I will say this, WHM has more MP issues than SCH, and WARs are worse tanks than PLD on the eHP side of things, even including healing.
    (0)

  4. #4
    Player
    Laume's Avatar
    Join Date
    Nov 2012
    Location
    Gridania
    Posts
    181
    Character
    Laume Wildkey
    World
    Durandal
    Main Class
    Lancer Lv 50
    Sorry, I should have mentioned that I almost always keep regen on the tank (and other melee's when I have the free time). Stoneskin I don't usually have a chance to cast during battle. It seems like it comes off almost immediately when the tank gets hit by a boss-type mob. Not to mention the casting time is so long, a lot of times the tank will be near death (from full health) when I cast stoneskin.
    (0)

  5. #5
    Player
    Purutzil's Avatar
    Join Date
    Aug 2013
    Posts
    41
    Character
    Sivia Ferrus
    World
    Goblin
    Main Class
    Pugilist Lv 50
    My advice would be to utilize Shroud (MP regen effect if I recall) and to focus on mana efficinecy. Every time you over-heal, you are basically wasting mana away. Larger heals will take a lot more MP to achieve less of a result then say 2 heals of a lower level heal. Its all about balancing out your mana usage and limiting your large MP drains for emergencies and minimizing the over-healing you do.
    (1)

  6. #6
    Player
    BrodyAlgana's Avatar
    Join Date
    Aug 2013
    Posts
    115
    Character
    Brody Algana
    World
    Coeurl
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Laume View Post
    Sorry, I should have mentioned that I almost always keep regen on the tank (and other melee's when I have the free time). Stoneskin I don't usually have a chance to cast during battle. It seems like it comes off almost immediately when the tank gets hit by a boss-type mob. Not to mention the casting time is so long, a lot of times the tank will be near death (from full health) when I cast stoneskin.
    Don't use regen on DPS unless you ABSOLUTELY have to. If they take a random AOE hit, heal them with a cure 1, if that doesn't top them off, they don't need to be topped off - they aren't the one tanking - they SHOULDN'T be taking much damage except random hits, others they should be dodging. Using this philosophy you have the chance to proc free cure more too for Cure 2's on your tank if needed.
    (0)

  7. #7
    Player
    Mariwanna's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    27
    Character
    Mariwanna Kushi
    World
    Phoenix
    Main Class
    Thaumaturge Lv 50
    Thank you for the suggestions. I am now lv 41 with my WHM and after getting that Saint's Shroud ability at lv 38 it has been a lot better. I personally only use regen on the dps when I don't have a chance to heal them because I am focusing on the tank. I also think my problems were resulting from my gear and/or the tank's gear being too weak. Once you have a geared group, healing is a breeze and I will always like it better than tanking.
    (0)

  8. #8
    Player
    Creltis's Avatar
    Join Date
    Aug 2013
    Posts
    68
    Character
    Indis Amarie
    World
    Jenova
    Main Class
    Arcanist Lv 63
    I'd also recommend leveling up Thm in order to get access to Swiftcast. Its very usefull for a 'oh shit I need my largest cure now without a cast time' moment. Or when idiot dps stands in the fire and we need to quickly get them back up.
    (1)

  9. #9
    Player
    Jarlax's Avatar
    Join Date
    Aug 2013
    Posts
    150
    Character
    Jarlax Gennocide
    World
    Ultros
    Main Class
    Conjurer Lv 50
    I don't have issues, stoneskins mp cost= cure II mp cost. Cure II heals 1k health on avg stoneskin is a 20% rune on target so if target has less than 5k health its a waste. Regen tank and melee dps taking melee ae damage or anyone not taking constant damage and let them regenerate. Cure1 and regen on tank use divine seal during spike damage NOT bigger large MP cost heals
    (0)

  10. #10
    Player
    Bigpurpleharness's Avatar
    Join Date
    Sep 2012
    Posts
    256
    Character
    Alaik Ropaire
    World
    Excalibur
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Jarlax View Post
    I don't have issues, stoneskins mp cost= cure II mp cost. Cure II heals 1k health on avg stoneskin is a 20% rune on target so if target has less than 5k health its a waste. Regen tank and melee dps taking melee ae damage or anyone not taking constant damage and let them regenerate. Cure1 and regen on tank use divine seal during spike damage NOT bigger large MP cost heals
    18%, but yeah even then it's not efficient for use in battle unless it's to save a big hit when your MP is overflowing, you're right.
    (0)

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