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  1. #1
    Player
    Avatar von Slatervonjager
    Registriert seit
    Aug 2013
    Beiträge
    421
    Character
    Slater Vonjager
    World
    Hyperion
    Main Class
    Marodeur Lv 50

    Can Crafting PLEASE be more consistent with NQ/HQ

    It's rather irritating when I can craft multiple items with an HQ percentage of 11% and have them become HQ items when finished, and then have items with a percentage of 95% not be high quality. It's FAR to inconsistent. In fact it's more so random then anything. If it wasn't for the fact that you're granted increase experience for the higher you get you the HQ bar, I wouldn't even bother crafting HQ items because of this inconsistency.
    (0)
    Geändert von Slatervonjager (24.09.13 um 15:43 Uhr)

  2. #2
    Player
    Avatar von Cuban
    Registriert seit
    Aug 2013
    Beiträge
    62
    Character
    Loves Spooning
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Zitat Zitat von Slatervonjager Beitrag anzeigen
    It's rather irritating when I can craft multiple items with an HQ percentage of 11% and have them become HQ items when finished, and then have items with a percentage of 95% not be high quality. It's FAR to inconsistent. In fact it's more so random then anything. If it wasn't for the fact that you're granted increase experience for the higher you get you the HQ bar, I wouldn't even bother crafting HQ items because of this inconsistency.
    Its called rng for a reason
    (3)
    Server: Behemoth
    IGN: Loves Spooning

  3. #3
    Player
    Avatar von Slatervonjager
    Registriert seit
    Aug 2013
    Beiträge
    421
    Character
    Slater Vonjager
    World
    Hyperion
    Main Class
    Marodeur Lv 50
    Zitat Zitat von Cuban Beitrag anzeigen
    Its called rng for a reason
    I know what a random number generator is, however, the higher the quality percentage, the higher the chance that you will craft an HQ item. So there is no reason why I should be able to craft more HQ items at 11%, then at over 90%.

    Crafting an NQ item 20 times in a row, with over 90% in the meter, is inconsistency, not the RNG.
    (0)

  4. #4
    Player
    Avatar von Avedis1134
    Registriert seit
    Aug 2013
    Beiträge
    51
    Character
    Finley Firepeak
    World
    Diabolos
    Main Class
    Faustkämpfer Lv 44
    Why do I feel like you're exaggerating a bit, here? Fact is, with a truly random number generator, you will see inconsistencies with the true percentages only revealing themselves at high numbers of repetitions. Let's say you flip a coin 20 times, and get heads on 15, which is completely feasible, would you then say a coin toss is a 75-25 chance?
    (0)

  5. #5
    Player
    Avatar von Fyrebrand
    Registriert seit
    Aug 2013
    Ort
    Gridania
    Beiträge
    1.188
    Character
    Friel Wyndor
    World
    Siren
    Main Class
    Weißmagier Lv 97
    95% does not equal 100%. 11% does not equal 0%. The results of the last attempt don't affect what will happen next time. You aren't "due" for a win or a loss.

    That said, I know how you feel. I swear, my Basic Touch has a supposed 70% success rate and works all the time. Yet, Standard Touch with 80% success rate seems to fail every time. :-(
    (0)