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  1. #31
    Player Axlle10's Avatar
    Join Date
    Sep 2013
    Posts
    238
    Character
    Axle Ten
    World
    Cerberus
    Main Class
    Gladiator Lv 50
    easy and fast xp not so much. if your like most people you have 1 50 and maybe 1 lvl40ish like i do. your grouping 95% of the population in with the 5% that really hardcore grind the fates. It took me roughly 20 hours to make my scholar lvl37. All this data that everyone is saying is not really that accurate imo. post says 35-45 in 4 hours. thats the biggest joke ive seen yet. it took me only fate grinding 10+ hours to make it that 10 levels. this is from my own personal experience leveling in coerthas at dragonhead. i know i leveled my pld from 45-50 off of fates and it took 1 1/2 hours for one level. and that was with grinding DD. do you really want to HAVE to grind 100+ hours for another lvl 50? most people dont. they want to get back to the point they were with their last lvl50 so that they can enjoy that part of the game. thats y most people make sub classes.
    (0)

  2. #32
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by James1213 View Post
    I agree that fates should have a degree of scaling with players either tougher mobs more things to turn in and the such. I also think fates should have a consequence for them if you don't do this fate then this will happen all leading to loss of player control of a zone ...
    This would be a great way to add some 'life' to some of the FATEs and regions, a bit more interactivity and a 'reason' to be there 'working' to defend the realm. Bonuses to xp/gil gains for combat when a region is fully controlled and the like as rewards for maintaining control.

    Quote Originally Posted by Chauve View Post
    ... Although I can't think of how they would include crafting professions...(perhaps have some sort of gathering event. like a set of nodes where you're hunting for specific items to turn into a NPC? like the combat ones, just with gathering.) Not sure on that one.
    As for gatherer/crafters having a role in this: Having turn ins for items/gear in the camps around the region to aide in the supply of the npc defensive forces. Those npc defenders need to eat and have new/functional gear to wear and weapons to use after all. Not unlike the turn ins for GC's only that it would help to maintain the player control over the region rather than simply providing xp/seals.
    (0)

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  3. #33
    Player
    Hundred's Avatar
    Join Date
    Sep 2013
    Posts
    282
    Character
    Delcas Seven
    World
    Lamia
    Main Class
    Warrior Lv 81
    Quote Originally Posted by Moontide View Post
    Very nice write! I'd definitely like to see FATEs become something more of a "Uh oh, this'll be tough!" sort of a situation istead of "Yay, free quick XP!" that it is now.
    Depends on your server bro and where you are in the game.
    In Coerthas on Lamia? Can roll my face on the keyboard, the zerg swarms in, easy exp.
    Now if I go on say a level 30 toon in something like Central shroud theres this dragon event I haven't seen come to completion because I leveled elsewhere and when I went back on another class, no one was doing it, so you'll get face wrecked if you try to go in due to lack of numbers.

    Probably why Yoshi felt F.A.T.E.S would balance out overtime.
    (0)

  4. #34
    Player Acaelus's Avatar
    Join Date
    Aug 2013
    Posts
    136
    Character
    Acaelus Thorne
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Hik0 View Post
    the problem is lot of player are just lazy and want their 50 without any effort
    Oh here we go with another zealot thinking time spent means something. Quality, not quantity. If you drastically reduce FATEs, there is no decent way to level alt classes unless you just have to run around grinding mobs. I'd rather claw out my own eyes and then proceed to dunk my bloodied face in a bucket of salt. I don't have that kind of time, and if the game feels like it's a second job, I drop it like a junkie celebrity dropping rehab. I don't even understand why people whine about FATEs, just play the game ffs. If people want to level one way, then that is your choice. If you want to do it the slow way with more "effort" to feel like a true champion then carry on.

    P.S. Your character's stauche is ridiculous. He looks like McLovin tryin' to grow facial hair. Off topic I know, I digress.

    Edit - Inb4 Second forum suspension for being an ass.
    (0)

  5. #35
    Player
    Chauve's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    40
    Character
    Chauvie Lorea
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Axlle10 View Post
    was not referring to your posts. was referring to the articles you posted a link to. yes there is lots they can do with them but what most people dont understand is that lowering exp or making them less frequent does not help the game in any way. I agree that there are improvements; longer fates, stronger mobs, more linked fates like svara; among other things. as they sit right now they are good. but with a little improvement they can become great.
    I wrote the article, which is what I was referring to.

    But as you'd mentioned, there's no point in nerfing them (also mentioned in the writing). However, I did do a bit of looking around just to see what all I could find on suggestions along with some of my own.

    In short, they really just need a scaling fix. And we need other alternatives so less people are doing them (fates in a small group are a lot more fun).
    (0)

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