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  1. #1
    Player
    James1213's Avatar
    Join Date
    Sep 2013
    Posts
    59
    Character
    James Carver
    World
    Exodus
    Main Class
    Gladiator Lv 50
    I agree that fates should have a degree of scaling with players either tougher mobs more things to turn in and the such. I also think fates should have a consequence for them if you don't do this fate then this will happen all leading to loss of player control of a zone and having to fight your way a cross the zone to retake quest/vender hubs. However once a majority of your player base is beyond a zone such as the starting zones, this effect should be less extreme. I think there should be events that if players don't stay on top of doing fates you would lose the hub such as reneverants toll(sp?)

    Or maybe events that affect taxes in the city states. Also they need to find a way for crafters and gathers can get involved. Just my two cents
    (2)

  2. #2
    Player
    Chauve's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    40
    Character
    Chauvie Lorea
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by James1213 View Post
    I agree that fates should have a degree of scaling with players either tougher mobs more things to turn in and the such. I also think fates should have a consequence for them if you don't do this fate then this will happen all leading to loss of player control of a zone and having to fight your way a cross the zone to retake quest/vender hubs.
    I like this a lot. It gives the sort of feeling that you're doing an event to actually defend specific areas instead of just "oh hey, exp".

    I'm not sure I'd go so far as to suggest affecting taxes, but it's an interesting idea.

    Although I can't think of how they would include crafting professions...(perhaps have some sort of gathering event. like a set of nodes where you're hunting for specific items to turn into a NPC? like the combat ones, just with gathering.) Not sure on that one.
    (1)

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  3. #3
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by James1213 View Post
    I agree that fates should have a degree of scaling with players either tougher mobs more things to turn in and the such. I also think fates should have a consequence for them if you don't do this fate then this will happen all leading to loss of player control of a zone ...
    This would be a great way to add some 'life' to some of the FATEs and regions, a bit more interactivity and a 'reason' to be there 'working' to defend the realm. Bonuses to xp/gil gains for combat when a region is fully controlled and the like as rewards for maintaining control.

    Quote Originally Posted by Chauve View Post
    ... Although I can't think of how they would include crafting professions...(perhaps have some sort of gathering event. like a set of nodes where you're hunting for specific items to turn into a NPC? like the combat ones, just with gathering.) Not sure on that one.
    As for gatherer/crafters having a role in this: Having turn ins for items/gear in the camps around the region to aide in the supply of the npc defensive forces. Those npc defenders need to eat and have new/functional gear to wear and weapons to use after all. Not unlike the turn ins for GC's only that it would help to maintain the player control over the region rather than simply providing xp/seals.
    (0)

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