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Thread: Raise

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  1. #19
    Player
    ForteXX's Avatar
    Join Date
    Aug 2013
    Posts
    792
    Character
    Fhorte Dakwhil
    World
    Cactuar
    Main Class
    Thaumaturge Lv 50
    Ya, theres a few things that need messed with connected with all this.

    Timing of Red markers to cast times of skills.
    Make AI not aim at a person mid-Raise (the one using Raise however, should gain extra Enmity for doing it though, which if next thing isnt also done, could cause one being raised to still get hit)
    Make Invuln time last for the entire Raise animation on the one being Raised, including inability to be healed (would fix bug I reported)
    (1)
    Last edited by ForteXX; 09-24-2013 at 02:41 PM.