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  1. #1
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    If they do an 17b where they add npc's to tell me about it or only the quest hub places tell me about it but in june I can actually do it, i'll be happy

    no dungeons in June then I quit XD, tbh no good dungeons i quit lol if i finish it in like a day and has no reply value, lames
    (0)

  2. #2
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by viion View Post
    If they do an 17b where they add npc's to tell me about it or only the quest hub places tell me about it but in june I can actually do it, i'll be happy

    no dungeons in June then I quit XD, tbh no good dungeons i quit lol if i finish it in like a day and has no reply value, lames
    You mean Like western MMO dungeons? I expect it, I hope they aren't, but I really do expect it.
    (0)

  3. #3
    Player
    Join Date
    Mar 2011
    Location
    リムサ ロミンサ
    Posts
    1,084
    Hopefully when you enter the dungeons healing is disabled. That would give most people a reason to carry around potions and elixirs and add to the difficulty.
    (0)

  4. #4
    Player
    Munba's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,395
    Character
    Munba Lunru
    World
    Ragnarok
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Sonic_the_Hedgehog View Post
    Hopefully when you enter the dungeons healing is disabled. That would give most people a reason to carry around potions and elixirs and add to the difficulty.
    I'm agree but i'd put a sort of "malus" in dungeons instead to forbid the healing. This malus could be that the mp auto-regen is VERY slow or simply absent, like originally thought by Tanaka. This will encourage the use of potions as well.
    (0)

  5. #5
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    10
    Quote Originally Posted by Munba View Post
    I'm agree but i'd put a sort of "malus" in dungeons instead to forbid the healing. This malus could be that the mp auto-regen is VERY slow or simply absent, like originally thought by Tanaka. This will encourage the use of potions as well.
    Stygian Spikes / Siphon MP => problem solved.

    Magic has always made items more or less useless in all FFs, sadly.
    (0)

  6. #6
    Player
    Munba's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,395
    Character
    Munba Lunru
    World
    Ragnarok
    Main Class
    Warrior Lv 60
    Disable those abilities then
    (0)

  7. #7
    Player
    Munba's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,395
    Character
    Munba Lunru
    World
    Ragnarok
    Main Class
    Warrior Lv 60
    I'm very curious to see which kind of 'graphics' they'll use in these dungeons. If they are preparing something totally new or they are creating these istances in the already existing dungeons..
    (0)

  8. #8
    Player
    Maxi_Irving's Avatar
    Join Date
    Mar 2011
    Posts
    98
    Character
    Maxi Celestus
    World
    Balmung
    Main Class
    Conjurer Lv 50
    I've been thinking about that as well Munba. I have a feeling we'll be getting something recycled. =(

    I really hope that's not the case though.
    (0)

  9. #9
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Hopefully we get some unique and unseen monster types which only appear in the dungeons.

    If I see another reused Dodo I'm guna punch someone, I stil can't believe the mid level NM's weren't even a different pallette swap. (very lazy dev team)

    I would love to see something like a gaint "and i mean giant" pudding boss, that changes element and divides into 6 different elementals types during multiple phases of the fight.
    (0)
    Last edited by Jinko; 05-06-2011 at 09:30 PM.

  10. #10
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    some people say they want tough dungeons that you cant complete in a few hours... uhhhhh.... exactly how long do you think it should take to complete a dungeon


    On that line of thinking though, it might be cool if they implement one of those super big dunegons that you can revisit, with like 100 levels or something. I wouldnt expect it for the first ones, but nyzul was sort of an example of this, anddd its pretty common in offline rpgs. Its pretty fun, has a far off goal, but its also very repeatable, and his mini goals, so one feels like they are progressing in small bursts.
    (1)

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