Quote Originally Posted by Cylestea View Post
they will in time. they do mass wave bans of hackers and rmt
After the damage is done you mean. I have yet to play a game where the game's economy wasn't wrecked by RMT on day 1. These ideas are based off what other games tried...
Here's how SE can throttle this until they get a real fix:
- Disable selling all shards, crystals, and clusters since that's all these mining bots are doing. The item is not sellable to NPC's anyway, but actually make it untradeable. Only finished-but-not-bound items can be sold.
- or set the quantity limit to 99 to trade.
To prevent bots from harvesting materials and driving the prices down/up:
- Randomize the positions of the materials that can be harvested, this will screw up auto-clickers, but not teleports.
- To screw up the teleports, put a cooldown between being able to harvest that gradually increases. eg every node you mine/harvest/fish from adds 2 seconds to the cool down. Someone who is actually moving between the nodes will never trip this, but a bot will.

You can't stop the people from writing bots, but you can make them perform worse than playing.