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  1. #1
    Player
    Moontide's Avatar
    Join Date
    Sep 2013
    Posts
    146
    Character
    Liliha Liha
    World
    Mateus
    Main Class
    Dark Knight Lv 70
    Another angle: The more I look at it the more I think that a big part of the core problem lies in the individual mob XP system. As far as I've noticed you get full XP if you tag a monster, and still full XP if you deal enough damage to said monster, also in parties. This heavily favors large-group slaughter mobs who mash down as many weak enemies as possible for maximal XP. Something needs to be done to the group participation XP to actually make beating down tougher enemies a better choice instead. I don't know which way you could actually implement that in a way that'd be both pro-teamplay and making a greater challenge an attractive choice though.

    A simple way to deal with mass-participation FATEs would probably be a way that lets the monsters level up while the participant count increases without making the XP rewards greater. That still dodges the issue of how XP is distributed though.

    Quote Originally Posted by Porie View Post
    If you don't like fates.... Don't do them.
    And, as it stands for leveling speed, intentionally shoot yourself on the foot?
    (0)
    Last edited by Moontide; 09-25-2013 at 05:16 AM.

  2. #2
    Player
    Elazu's Avatar
    Join Date
    Aug 2013
    Posts
    625
    Character
    Aveira Teleri
    World
    Odin
    Main Class
    Archer Lv 60
    Quote Originally Posted by Moontide View Post
    And, as it stands for leveling speed, intentionally shoot yourself on the foot?
    That's SE's fault though. I would love for them to buff dungeon exp to make them viable leveling methods.
    (1)