I'm actually interested in knowing how the bot works.
Like, on a technical level. What do they abuse in the game code that allows them to teleport, and that sort of stuff.
I mean like, it's obviously something wrong, but the fact that this bot allows that to happen fascinates me.
I have seen the teleporting bots in GW2 aswell, reported them..came back 3 weeks later, still the ssame bot farming.
Same will be in FFXIV.
It is by now as far as the bots are under the map, porting from node to node.
On top of that, whole FCs of botters are farming a large area, basically barring kills for everyone else.
Sorry to say it SE, but this killed the game for me and on top of that: REALLY? I have to go to the forums, wade trough it to find your special force to present evidence of a botter?
You Did the same mistake in 1.0 and apparantly didnt learn from it.
Most often, it's based on a positioning packet. E.g., the server and the client have to communicate on where your character is located; as you move (client-side), the server changes your pointer (server-side). The hacks usually abuse this by making you "move" to some specific position instantly, and the server just accepts it. IIRC in WoW, they implemented a "check" system that prevented the server from moving you any further in a single jump than you could have gone via normal travel means, but I could be wrong.
--Kahl'yn Dorannor
For the things like crystals, that gatherers can get easily. I think each server should just find a few players who they know are legit. And if you really need to buy those things only buy from their retainers. If every one did this, and the players sellin under cut the bots. I think we could make a huge dent in the bots operations.
this is quite horrible, shows how exploitative the game can be... sigh.
Almost a month in and SE still hasn't fixed this? Are they blind or do they just not give a shit?
There's a lot of players, me included, spending a lot of time leveling up the honest way, and these idiots are just a kick in the face.
the ban hammer is everyday, everyday I blacklist 2-3 or 1 RMT, and the next day I can remove them from the list and never see that nick again but the new nick
as I said above, those acc got ban everyday, so yes what you say is false, cos those acc got ban within 24h after report. I once meet them at thanalan right outside uldah at mining zone lvl 10, after report I dont see them anymore the next day and until now, the same as every other zone where ppl spot em and report
This is pretty much what Ragnarok Online did (and that game is pretty old) That check had its side effects though. For a time, if you were hit by two knockbacks in rapid succession the server would have a bit of trouble guessing your correct position and disconnect you for "speed-hacking"Most often, it's based on a positioning packet. E.g., the server and the client have to communicate on where your character is located; as you move (client-side), the server changes your pointer (server-side). The hacks usually abuse this by making you "move" to some specific position instantly, and the server just accepts it. IIRC in WoW, they implemented a "check" system that prevented the server from moving you any further in a single jump than you could have gone via normal travel means, but I could be wrong.
Last edited by Kenka; 09-24-2013 at 05:21 PM. Reason: spelling
They have been banning gilsellers left and right, and RMT is considered cheating. third party devices like bots also are considered cheats under the EULA. So by all means, use the bots if you don't mind getting banned.
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