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  1. #21
    Player
    Onimal's Avatar
    Join Date
    Aug 2013
    Posts
    53
    Character
    Onimal D'bane
    World
    Ultros
    Main Class
    Arcanist Lv 50
    Gruda/Ifrit speed runs... did Ifrit in 6 minutes the other day:
    Pal
    WHM
    SCH (me, cleric stance to max Int)
    2 DRG
    2 SMN
    1 BRD

    Instant Q time. Sure, it's not a 20 minute AK, but we didn't need to wait 40 minutes.
    (0)

  2. #22
    Player
    Nanaya's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    148
    Character
    Shiki Tohno
    World
    Excalibur
    Main Class
    Alchemist Lv 52
    If this was a game without a subscription fee, I'd be a bit more accommodating, but if I'm paying monthly for a service, on top of the initial purchase of the game, I don't think it is preposterous to expect higher quality infrastructure and service than a F2P game.

    The conspiracy theorist in me says they're purposefully dragging their feet on the matter to pad out this laughable mythos grind, but I suppose incompetence is another valid possibility. I do realize they want to avoid the TOR debacle of overestimating capacity, and a couple months from now they have all this excess because so many people quit, but I'm paying monthly to do content, not play DMV Simulator 2013: Take a Number Edition. Surely they can improve the situation a little.
    (3)

  3. #23
    Player
    Spectre's Avatar
    Join Date
    Mar 2011
    Posts
    84
    Character
    Krystan Windspirit
    World
    Excalibur
    Main Class
    Miner Lv 50
    Quote Originally Posted by Doki View Post
    This is where I once again point out that a good group can do 7 minute Garuda clears and get nearly as much myth from Garuda runs, while getting weapons for alts that are more useful than the AK greens. 7 mins in Garuda = 7 myth. Unless you're in an awesome group in AK you're looking at like 40+ minutes per AK for 40 myth.
    Our current record for Garuda is 5min 12 seconds

    (0)

  4. #24
    Player
    Kaedan94's Avatar
    Join Date
    Jun 2013
    Posts
    481
    Character
    Kinako Kuromitsu
    World
    Tonberry
    Main Class
    Fisher Lv 70
    Quote Originally Posted by Aselus View Post
    I have a 'brilliant' solution, more viable sources for Myth farming -_-, so as to not flood the AK cluster. Though it seems SE is smart enough to already be implementing it, seeing as we're getting 3~4 new places to get myth next patch.

    While that sounds "brilliant" in theory, in practice it's completely ineffective. Even if alternative methods of ToM farming are added with the exact same amount of Tomes, people will still spam the one that is "most efficient". So say the new dungeons coming in patch 2.1 are such... whichever one people deem is "easier" will be the one that gets the "Reserving instance" problem.
    (0)

  5. #25
    Player
    Valsh's Avatar
    Join Date
    Aug 2013
    Posts
    118
    Character
    Nala Valsharess
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    lol @ the people actually defending not being able to play the game because:

    "It's monday!"
    "Traffic jams!"
    "You should do something else instead"
    "Give square time!"
    "It's unavoidable!"

    Inane.
    (0)

  6. #26
    Player
    Neasa's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah.
    Posts
    361
    Character
    Neasa Vera
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Valsh View Post
    lol @ the people actually defending not being able to play the game because:

    "It's monday!"
    "Traffic jams!"
    "You should do something else instead"
    "Give square time!"
    "It's unavoidable!"

    Inane.
    Believe it or not, there's more to the game than one instance.
    (2)

  7. #27
    Player
    Valsh's Avatar
    Join Date
    Aug 2013
    Posts
    118
    Character
    Nala Valsharess
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Neasa View Post
    Believe it or not, there's more to the game than one instance.
    I wish there was, but if I want to play with friends at 50 there is only ampador keep.

    Wanderer's palace is designed to become obsolete after one run and gives less rewards as a result of being a tier down from AK.
    Primals are designed to be ran once(ideally)
    Coil of bahamut has a lockout.

    It's sad but Ampador keep is the only end-game 4 man dungeon and the only thing worth repeating.

    The only thing square enix got right with the end-game is the difficulty, there sure as hell isn't a lot of content.
    (0)
    Last edited by Valsh; 09-24-2013 at 10:44 AM.

  8. #28
    Player Sidious's Avatar
    Join Date
    Jan 2012
    Posts
    238
    Character
    Hexxus Lis
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Neasa View Post
    Believe it or not, there's more to the game than one instance.
    Not really...

    SE, quit dragging your ass. You've done nothing but drag your ass on every issue since open beta.
    (0)
    Last edited by Sidious; 09-24-2013 at 10:54 AM.

  9. #29
    Player
    Neasa's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah.
    Posts
    361
    Character
    Neasa Vera
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Valsh View Post
    I wish there was, but if I want to play with friends at 50 there is only ampador keep.

    Wanderer's palace is designed to become obsolete after one run and gives less rewards as a result of being a tier down from AK.
    Primals are designed to be ran once(ideally)
    Coil of bahamut has a lockout.

    It's sad but Ampador keep is the only end-game 4 man dungeon and the only thing worth repeating.

    The only thing square enix got right with the end-game is the difficulty, there sure as hell isn't a lot of content.
    Farming Garuda/Titan can be just as fast for mythology tomestones, minus that pesky wait time. Weapons/Furniture items are a bonus.
    Wanderer's Palace is a good gil maker, and helps break the monotony.
    Praetorium is the best place for philosophy tomestones.
    Having a narrow-minded view of end-game is your issue, not SE's.
    (2)

  10. #30
    Player
    Valsh's Avatar
    Join Date
    Aug 2013
    Posts
    118
    Character
    Nala Valsharess
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Neasa View Post
    Farming Garuda/Titan can be just as fast for mythology tomestones, minus that pesky wait time. Weapons/Furniture items are a bonus.
    Wanderer's Palace is a good gil maker, and helps break the monotony.
    Praetorium is the best place for philosophy tomestones.
    Having a narrow-minded view of end-game is your issue, not SE's.
    It's not narrow-minded at all, I killed garuda about 20 times today just because Ampador keep isn't working properly. It's not exactly fun. Neither is farming a story instance for hours to get items(Not that I need darklight, I've already done 100+ Ampador runs - goodgamelol).

    It's pretty sad that you have to keep coming up with excuses for square launching their game with only 1 relevant level 50 4-man dungeon.
    (0)
    Last edited by Valsh; 09-24-2013 at 11:01 AM.

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