Quote Originally Posted by Valsh View Post
The term "theme park MMO" has absolutely nothing to do with waiting in lines. So "Technically" he/she isn't even remotely close to being accurate with that analogy for the reasons I stated in my post. They are literally two different mediums of entertainment.
Actually it does have a lot to do with waiting in lines. SE likely has a limit on how many instances of one dungeon can be up at a time so that people that need other dungeons can still do them on a busy day. Which in an ideal set-up would have servers specifically reserved for specific dungeons or groups of dungeons, and some that are flexible and change which dungeons they host. The fact that AK has a line, and others don't should tell you just how popular running AK is.


Quote Originally Posted by Valsh View Post
Dumb assumption on your part, like your other post. I prefer hard content, there just isn't a lot of it outside of Coil. Primals are not designed to be ran 30 times a week.

Having to wait potentially months for more than one dungeon to run when that dungeon isn't even working properly in the first place is a disaster.
And AK is not meant to be ran 100 times a week either. Just as some quick food for thought, if you want to have better AK or Coil runs, in the big picture it would help more if you did do more of the hard mode Primals to get a larger pool of players geared enough to do them. Not saying to go carry other players, but to help them instead of excluding them. As if you keep running just the ones that only benefit you, you help perpetuate the gap between new and old players which leads to either a constantly diminishing end game player base, or more and more gear resets that make efforts like doing the Coils meaningless in order to keep the game accessible to the majority of the player base. Which is why I believe the design idea behind XI's end game gear worked so well pre-Adoulin, end game gear was not made meaningless with each new expansion.