i think they need to work on the offensive switch of pugilist, the idea is they can adapt to offense or defense, but while we are very strong defensively, IE we are actually a fairly decent tank, we arent hardcore on the Offense side, simian is a defenseive skill, discerning eye requires being damage to be effective, the jarring strike haymaker combo requires being the tank. The only offensive stat skill we have now are flurry, we probably need some more skills that build off being aggressive, ie, something powerful that can go after flurry, or maybe something that procs off criticals, another possibility is something that increases attack the more basic attacks you land.

The idea they seem to originally had was pug can become more offensive or more defensive or be somewhere in the middle, its not always an instant change, but its pretty adaptive. I dont need to see the slow steady dps, id rather some sort of building system, or more combo based stuff, like say
new pug skill,
body break
(each hit of flurry or from asuran fists increases your attack (any other skill/attack breaks the effect)(has a limit obviously))
asuran fists (750 tp can be executed after flurry or asuran fists while body break is active)
Death touch (1000-3000 touch opponent vital area doing immense damage and reducing defense, can be executed after asuran fists)

this might not come into full play till much higher level mind you, since it would need 3 powerful skills, but you see the progression youd get from going further and further into an offensive style.
Youd be doing something like heavy>flurry>bodybreak>heavy>flurry>flury>flurry>flurry>asuran>asuran>death touch then youd have to start over again because no tp and death touch doesnt continue body break. Its not something youd be able to do if you have to be too defensive, or throw a second wind or a cure, basically commiting to offense, as well as probably a pretty fun combo to do.