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  1. #24
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    Join Date
    Mar 2011
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    1,651
    Quote Originally Posted by Vackashken View Post
    I'd like to see some parse info from people saying Pug does king damage or close.
    It doesn't. In a party of 8 on your NMs this is what the parses almost always show:

    Pug-18% of damage
    MRD-18% of damage
    LNC-20% of damge
    THM/CON-22% of damage
    ARC-25% of damage
    GLA-1% of damage
    Healer-1% of damage

    It's actually remarkably reproduceable, even if the archer dies which is really disappointing.

    Note that this isn't a specific party as it doesn't add to 100%. This is just what, on average, each damaging role provides to a total party when they're in a typical balanced party.

    I see pugilists and marauders in the same boat--first up on the chopping block of "no point in inviting one" if content gets difficult. They won't be invited to tank, and they won't be invited to DD. Pugs, like Marauders, are great at generic content but not great where the players emphasize, which is endgame and big fights.

    I would like to see pugs become the kings of slow and steady DPS like they almost were in XI. None of their "balance ability points" should be wasted on the silly notion that they can tank. No one cares, because that's what gladiators are for.
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    Last edited by Peregrine; 05-27-2011 at 04:42 AM.