Quote Originally Posted by Akuun View Post
Since SE is planning to, make classes more role specific, and planning to add jobs as well (granted nothing has been said beyond this), I think we should wait a bit before we start going on rants about how pugilist isn't monk. I played monk as well, and really enjoyed the job. Would I like asuran fists? hell ya! Would I like to see something like 2hr abilities? for sure and not just for pug. Would I like to see pug be a faster attacker? you bet. But for now too many things are up in the air to even start making suggestions. I think after the dungeons patch we might have a clearer idea of where SE is heading and be more able to help guide those ideas.
I disagree here. First, I don't think anyone in here is 'ranting' per se, and I did set this thread up to see what PUG players thought of the class. If a suggestion needs to be made, now is the time to do it before the job system is set in its way and harder to change. As a community we need to make sure that SE hears what we want and what we don't like so they can account for that in the planning phase because by the time they reach the point where they are releasing information and coding the changes, it may be too late.

From what I have seen so far, PUGs make pretty good tanks. Maybe 'too' good. Is there an advantage in going with a MRD or GLD tank over a PGL? I think that PGL may be lacking in the AOE tanking area, but that is good. PGL should be good one on one fighters, better than keeping the attention of a whole group of enemies.

Lets turn our attention to DD. Do PGL do enough damage?

Personally what I would like to see is a range of abilities that would let players focus their skill set on what they enjoy more. If you enjoy being a tank, then you could set up your skill bar for tanking and your stats (once they are fixed of course) would reflect that by being higher in CON and DEX for more HP and more EVA. If you wanted to be a better DD, then you could spec yourself for that class with higher STR and DEX for dealing more damage and more specific skills.

The problem I have is that the game as it is doesn't give you any hard choices. I can fill my bar with every 'useful' PGL skill and still have plenty of room to fill it with any other skill I could want. Evasion Up (THM) sure why not. Cure? Hells yeah! Sacrifice too! Plus Raging Strike, Defender, Rampart, Provoke, ect, ect! I love having the freedom of choice, but it lacks any real strategy when allocating skill points and setting my abilities.