Seems like a no brainer to encourage more team work and coordination for max damage. Is there already a plan to re-add them?
Seems like a no brainer to encourage more team work and coordination for max damage. Is there already a plan to re-add them?
I hope so them magic bursts true subjob not this cross class crap. there's alot from 11 they need to bring back.
I'd love to get skillchains back, but it doesn't seem very likely with the current set of abilities.
I don't know why they decided not to use skillchains and subjobs from FFXI. Both systems were really great and gave you more versatility than equipping the same few skills on every class and waiting forever till the limit gauge is full.
I think they went too casual with the system because of players which just want to smash their own combos instead of playing as team.
Non team oriented players could always choose not to use it. Second player could use their combo after the first , resulting in skill chain/MB. The timing might be more difficult , but if you had enough time after the first player went (maybe 5-7 secs?) they it could be a fun addition. Certainly less button mashing and more paying attention. Maybe even mix it up with mobs that can resist or reflect the skill chain. I haven't done end game in 2.0 yet so not sure how those players feel. Would be interesting to get their opinion with how the current end game balance is (if it fits)
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