Yes, though it helps to mark the initial target beforehand.
In later dungeons there will be mobs that you want to kill first, normally ones that throw around ground aoes, or ones that get a huge damage buff after being in combat for a time.
Plus dps often dont like to wait, so give them a target, and be ready to provoke it if needed. That said, a smart dps should learn how to watch hate meters so they dont overaggro.
Again using myself as an example, if I get a few firestarter procs and find my aggro outpacing the tank's, then I will get my aggro bar to ~85-95% of the tank's bar, then switch to a different mob for a bit... since I essentially cant hit that particular mob anymore, or things will get messy. In the event that there is only one mob to target... well, most tanks do not have aggro problems on single mobs. But if your dps significantly outgear you, then its on them to either hold back a bit, or to outaggro you and know that they intentionally pulled off the tank, and now they have to tank the mob.
I also want to make a general comment about some endgame fights, and the tank's responsibilities when dealing with multiple add spawns...
It is not the tank's job to hunt down every single add spawn in a boss fight, while healers spam group heals and dps blow things to kingdom come. Often times if one add spawns, and it is really big, then it should be tanked by a tank. If there is an add spawn which consists of 4 small, say humanoid mobs, then they are most likely "normal" mobs, not group mobs, and hit for 50-100 damage, and will die in 5-7 hits from a single dps... The group will not wipe if the tank fails to hold all 4+ of them, and the boss, and the big add... etc.
Let the dps deal with small, weak adds, dps dont just fall over from being poked a few times. And as a dps, if you aggro something that pokes you for 1/3 of your health... then you should probably run that to the tank, and DO NOT HIT IT! Tanks, if a dps is kind enough to run a large add to you, please pick it up.


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