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  1. #1
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Yes, though it helps to mark the initial target beforehand.

    In later dungeons there will be mobs that you want to kill first, normally ones that throw around ground aoes, or ones that get a huge damage buff after being in combat for a time.
    Plus dps often dont like to wait, so give them a target, and be ready to provoke it if needed. That said, a smart dps should learn how to watch hate meters so they dont overaggro.

    Again using myself as an example, if I get a few firestarter procs and find my aggro outpacing the tank's, then I will get my aggro bar to ~85-95% of the tank's bar, then switch to a different mob for a bit... since I essentially cant hit that particular mob anymore, or things will get messy. In the event that there is only one mob to target... well, most tanks do not have aggro problems on single mobs. But if your dps significantly outgear you, then its on them to either hold back a bit, or to outaggro you and know that they intentionally pulled off the tank, and now they have to tank the mob.

    I also want to make a general comment about some endgame fights, and the tank's responsibilities when dealing with multiple add spawns...
    It is not the tank's job to hunt down every single add spawn in a boss fight, while healers spam group heals and dps blow things to kingdom come. Often times if one add spawns, and it is really big, then it should be tanked by a tank. If there is an add spawn which consists of 4 small, say humanoid mobs, then they are most likely "normal" mobs, not group mobs, and hit for 50-100 damage, and will die in 5-7 hits from a single dps... The group will not wipe if the tank fails to hold all 4+ of them, and the boss, and the big add... etc.

    Let the dps deal with small, weak adds, dps dont just fall over from being poked a few times. And as a dps, if you aggro something that pokes you for 1/3 of your health... then you should probably run that to the tank, and DO NOT HIT IT! Tanks, if a dps is kind enough to run a large add to you, please pick it up.
    (1)
    Last edited by Kenji1134; 09-24-2013 at 12:35 AM.

  2. #2
    Player
    baopee's Avatar
    Join Date
    Sep 2013
    Posts
    377
    Character
    Baopee Dhen
    World
    Diabolos
    Main Class
    Gladiator Lv 50

    tanking

    Quote Originally Posted by Kenji1134 View Post
    It is not the tank's job to hunt down every single add spawn in a boss fight, while healers spam group heals and dps blow things to kingdom come. Often times if one add spawns, and it is really big, then it should be tanked by a tank.

    if you aggro something that pokes you for 1/3 of your health... then you should probably run that to the tank, and DO NOT HIT IT! Tanks, if a dps is kind enough to run a large add to you, please pick it up.
    Amen, I am lvl 50 pld, and I am still having problem with cutter's cry dungeon (first boss), as soon as the adds come out, everyone just scattered, while I was tanking the princess and trying to cut down the marshal, conj/ whm is spamming the aoe healing spell and dps are nuking whatever is closest to them down and they all expect me to grab all the mobs (5-7 mobs) at once while they are running around like headless chicken.
    (0)