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  1. #1
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    I'd rather have combo attacks not be optional and be mandatory, like monk stance attacks. Like for example, not allowing you to do savage blade unless you use fast blade first. There's no instance where you'd want to use a mid/final combo attack that isn't combo'd, nor are there any attacks outside the combo that doesnt interrupt the combo but isnt part of the gcd. This way you can make a macro of:

    /ac "Rage of Halone" <t>
    /ac "Savage Blade" <t>
    /ac "Fast Blade" <t>

    And have it perform a perfect combo as the macros are executed repeatedly instead of executing an uncombo'd rage of halone over and over. This way you can cut down hotbar slot usage and you only need to decide based on what final combo you want to have (example: storm eye macro or storm path macro).

    Quote Originally Posted by skiwi View Post
    Does anyone know what is wrong with this Macro?

    /micon "Aetherial Manipulation"
    /ac "Aetherial Manipulation" <mo>

    I would like the skill information from Aetherial Manipulation when I mouseover it.
    Not sure what adding the /micon did though it seemed like it may be incorporated into GCD now? As first it was always "Active"
    /micon makes the macro icon display the selected skill's icon and cooldown (but no tooltip) regardless of the icon selected in the macro edit menu).
    <mo> makes the particular skill chooses target based on your mouse hover (but not click), allowing you to target targetA and then hovering over targetB with your mouse and pressing the macro to attack/heal targetB without losing your targetting on targetA
    (0)
    Last edited by Gardes; 09-26-2013 at 08:48 PM.