
Originally Posted by
Cairdeas
1. When activating a Macro its Hotbar Icon does not animate like an individual Ability Icon for GCD or for the abilities activated in the Macro Itself.
Requested Addition: Add a Radio On/Off setting the Macro as a GCD icon so that it performs the same animation as all other GCD icons. Or add a <cd> designation for the /action command.
Example:
Code:
/action 'Blood Bath' <me> <cd>
/wait 2.6
/action 'Raging Strikes' <me>
Where adding the <cd> sets the Macro Icon to use that actions Cooldown time for it Cool down Animation.
Just making a note - this one is actually already in:
Code:
/macroicon, /micon
USAGE: /macroicon "action name"
-> Displays the specified action's icon.
Can only be used once in the first line of a user macro.
#2 Is a bit of a concern. While it would be nice to have a single hotkey for your whole combo, there are things that will break something like this quite easily, and would become quite unwieldly to try to "program" into a button.
Example:
Pugilist / Monk
-> Say you miss one of the skills. The next skill will not activate, now you're stuck with a button that cannot be activated or shifted to the next attack that restarts the combo without providing the bonus you made the macro for.
Marauder / Warrior
-> You use overpower to grab hate from escaping monsters - combo is broken, thus breaking the combo and now making the next part of the combo fire off needlessly (I used to have a macro for this, found out in short order it became less useful as time went on since my ability to hold hate requires the combo to be activated - the first swing does not get the enmity bonus thus making restarting the combo constantly highly detrimental).