Just making a note - this one is actually already in:
#2 Is a bit of a concern. While it would be nice to have a single hotkey for your whole combo, there are things that will break something like this quite easily, and would become quite unwieldly to try to "program" into a button.Code:/macroicon, /micon USAGE: /macroicon "action name" -> Displays the specified action's icon. Can only be used once in the first line of a user macro.
Example:
Pugilist / Monk
-> Say you miss one of the skills. The next skill will not activate, now you're stuck with a button that cannot be activated or shifted to the next attack that restarts the combo without providing the bonus you made the macro for.
Marauder / Warrior
-> You use overpower to grab hate from escaping monsters - combo is broken, thus breaking the combo and now making the next part of the combo fire off needlessly (I used to have a macro for this, found out in short order it became less useful as time went on since my ability to hold hate requires the combo to be activated - the first swing does not get the enmity bonus thus making restarting the combo constantly highly detrimental).


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