Quote Originally Posted by Cairdeas View Post
Indeed. To me it seemed kinda like a Mix of the Job system with each class working like a Blue Mage from FFXI. But a lot of the features necessary to complete it were not implemented.

I'd love to see the Skill Stats show back up like they were for Blue. You equip Physical Damage skills you get bonuses to STR and Dex. etc.
Yeah there are tradeoffs (small penalties in equipping cross-class abilities, limited number of equip-able abilities) in the current system but they are not obvious and do not make a big difference in the end.

Feeling that the abilities that you choose to put on your bar make a real difference (besides the 8-10 core abilities that you use the most, there is not a big trade-off at equipping a "Cure II" or "Protect" in the empty spots for your archer) would favor better role definition even within the current armoury system.