Quote Originally Posted by Cairdeas View Post

I feel like I just dumptrucked a whole bunch of ideas... Oh wait I did...
lmao
Actually, beside etymology, you basically said that adding a class that wields one or two handed oriental blades with a bunch of weapon and ninjutsu skills would be a good idea. I can agree with this.

Also, as some others pointed, some skills could be redundant, but I don't necessarily see this as a problem. Obviously we don't want to see the same ability with a different name.

But their could be some adjustments to damage and healing modifiers to ninjutsu spells vs CON or THM spells (VIT and DEX vs MND and INT for example, so you keep focusing on DD-like stats allocation with no penalty on spell damage). Weapon skills could exploit the elemental properties even more. And from an aesthetic point of view, a whole new wave of different looking gear available and new animations for weapon skills could be a great thing.

Class uniqueness is not limited to the role it plays, it also refers to the perception you get from playing it and from your ability to quickly recognize a character that plays it.