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  1. #26
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Cairdeas View Post
    This would be a Weapon Class that gave Enspells to the game, the job Redmage would still be able to use them once the job system is implemented etc.
    Depending on what the job Red Mage gets. I'm waiting to see how that pans out, but my concern stems from the fact that if you're giving part of the magic fencer aspect of Red Mage to the Vagrant weapon class, I'm afraid to see what's left over in terms of design. Considering nukes and cure are covered by CON, enfeebles are in part from THM, and enspells and magic melee (Magic Sword, Spellblade, or however else you want to call it) would be covered by VNT, that kind of leaves Refresh... >.>

    Edit: Maybe I misunderstood idea behind the dual system of class/job. Looking over the OP again, is the intention to distribute the main abilities through the weapon classes with the jobs enhancing those abilities depending the role of the job?
    (0)
    Last edited by Duelle; 05-06-2011 at 11:17 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)