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  1. #1
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Duelle View Post
    I like the idea. I'm iffy on the melee enhancing spells (Enspells) coming from this class rather than Red Mage because if you give this class enspells and emphasis in magic-melee , this means Red Mage might get screwed with support abilities a second time around (the one thing I do not want to see happen in this game). I'd place more emphasis on the Draw Out part of the samurai (as seen in FF tactics) with a couple of strike-type skills. Attaching Ninjutsu to this was smart and quite creative, IMO. I'll support this, so long as Utsusemi does not darken my doorstep to ruin another game.
    This would be a Weapon Class that gave Enspells to the game, the job Redmage would still be able to use them once the job system is implemented etc.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Cairdeas View Post
    This would be a Weapon Class that gave Enspells to the game, the job Redmage would still be able to use them once the job system is implemented etc.
    Depending on what the job Red Mage gets. I'm waiting to see how that pans out, but my concern stems from the fact that if you're giving part of the magic fencer aspect of Red Mage to the Vagrant weapon class, I'm afraid to see what's left over in terms of design. Considering nukes and cure are covered by CON, enfeebles are in part from THM, and enspells and magic melee (Magic Sword, Spellblade, or however else you want to call it) would be covered by VNT, that kind of leaves Refresh... >.>

    Edit: Maybe I misunderstood idea behind the dual system of class/job. Looking over the OP again, is the intention to distribute the main abilities through the weapon classes with the jobs enhancing those abilities depending the role of the job?
    (0)
    Last edited by Duelle; 05-06-2011 at 11:17 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #3
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Duelle View Post
    Edit: Maybe I misunderstood idea behind the dual system of class/job. Looking over the OP again, is the intention to distribute the main abilities through the weapon classes with the jobs enhancing those abilities depending the role of the job?


    Thats what I'm hoping.

    Also just to make it clear in past final fantasy's. the "elemental Blade" skills were either part of the job Mystic, Mystic Knight, Spellsword, or Samurai. FFXI gave them to Redmage to give them more to do in combat. It was the first time they ever had those skills.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  4. #4
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Cairdeas View Post
    Also just to make it clear in past final fantasy's. the "elemental Blade" skills were either part of the job Mystic, Mystic Knight, Spellsword, or Samurai. FFXI gave them to Redmage to give them more to do in combat. It was the first time they ever had those skills.
    Seeing that Red Mage had Saber in FF1, which was a melee enhancing spell, it's not much of a stretch to link enspells to Red Mage in the same way. I simply put it to the overt emphasis on the elements when it came to magic design in FFXI. If anything, it supports how the job is usually advertised: a magic swordsman.

    Either way, I understand what you're aiming for. All I ask is that Utsusemi and anything like it stays far, far away from this game.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)