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  1. #31
    Player

    Join Date
    Apr 2011
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    116
    I was actually thinking Ninja should be a smaller specialty of the Thief-job, and likewise, Samurai a specialization of the Berserker-job. I don't like the idea of Red/Blue/Black/White Mages only because they are all covered by the Armory system, so the jobs should focus on the actual cast, not the spell-pool. I think the jobs themselves should be rather broad, even if they contain specializations. Or even just have oriental weapon options for the Thief and Berserker for the same real effect
    (0)

  2. #32
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Duelle View Post
    I like the idea. I'm iffy on the melee enhancing spells (Enspells) coming from this class rather than Red Mage because if you give this class enspells and emphasis in magic-melee , this means Red Mage might get screwed with support abilities a second time around (the one thing I do not want to see happen in this game). I'd place more emphasis on the Draw Out part of the samurai (as seen in FF tactics) with a couple of strike-type skills. Attaching Ninjutsu to this was smart and quite creative, IMO. I'll support this, so long as Utsusemi does not darken my doorstep to ruin another game.
    This would be a Weapon Class that gave Enspells to the game, the job Redmage would still be able to use them once the job system is implemented etc.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  3. #33
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Cairdeas View Post
    This would be a Weapon Class that gave Enspells to the game, the job Redmage would still be able to use them once the job system is implemented etc.
    Depending on what the job Red Mage gets. I'm waiting to see how that pans out, but my concern stems from the fact that if you're giving part of the magic fencer aspect of Red Mage to the Vagrant weapon class, I'm afraid to see what's left over in terms of design. Considering nukes and cure are covered by CON, enfeebles are in part from THM, and enspells and magic melee (Magic Sword, Spellblade, or however else you want to call it) would be covered by VNT, that kind of leaves Refresh... >.>

    Edit: Maybe I misunderstood idea behind the dual system of class/job. Looking over the OP again, is the intention to distribute the main abilities through the weapon classes with the jobs enhancing those abilities depending the role of the job?
    (0)
    Last edited by Duelle; 05-06-2011 at 11:17 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #34
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Depending on what the job Red Mage gets. I'm waiting to see how that pans out, but my concern stems from the fact that if you're giving part of the magic fencer aspect of Red Mage to the Vagrant weapon class, I'm afraid to see what's left over in terms of design. Considering nukes and cure are covered by CON, enfeebles are in part from THM, and enspells and magic melee (Magic Sword, Spellblade, or however else you want to call it) would be covered by VNT, that kind of leaves Refresh... >.>

    Edit: Maybe I misunderstood idea behind the dual system of class/job. Looking over the OP again, is the intention to distribute the main abilities through the weapon classes with the jobs enhancing those abilities depending the role of the job?
    I think that SE will use the job system more like a Bonus title system rather then unlocking of skill type of system, but who knows. I like the idea heck I also had a idea for the aoe what if you needed to hit the mob to gain the enspell, but it would only be AOE by Vargard or w/e you call it.
    (0)

  5. #35
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Duelle View Post
    Edit: Maybe I misunderstood idea behind the dual system of class/job. Looking over the OP again, is the intention to distribute the main abilities through the weapon classes with the jobs enhancing those abilities depending the role of the job?


    Thats what I'm hoping.

    Also just to make it clear in past final fantasy's. the "elemental Blade" skills were either part of the job Mystic, Mystic Knight, Spellsword, or Samurai. FFXI gave them to Redmage to give them more to do in combat. It was the first time they ever had those skills.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  6. #36
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Cairdeas View Post
    Also just to make it clear in past final fantasy's. the "elemental Blade" skills were either part of the job Mystic, Mystic Knight, Spellsword, or Samurai. FFXI gave them to Redmage to give them more to do in combat. It was the first time they ever had those skills.
    Seeing that Red Mage had Saber in FF1, which was a melee enhancing spell, it's not much of a stretch to link enspells to Red Mage in the same way. I simply put it to the overt emphasis on the elements when it came to magic design in FFXI. If anything, it supports how the job is usually advertised: a magic swordsman.

    Either way, I understand what you're aiming for. All I ask is that Utsusemi and anything like it stays far, far away from this game.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  7. #37
    Player
    AquaRyu's Avatar
    Join Date
    Mar 2011
    Posts
    1,270
    Character
    Aqua Ryu
    World
    Ragnarok
    Main Class
    Goldsmith Lv 50
    Wow o_O' ! You got a lot to say

    I didn't read everything sry.
    So just a small post to support the dual weild request =)

    I would love to use 2 pistols at a time.
    Sadly at the beginning of the game in Limsa, they all use one gun only.
    But in her description, it's saying that Merlwyb uses 2 guns, more than 2 guns, two relics
    I wonder if this can be a hope for use, or if it's only to show her uniqueness.
    (1)

  8. #38
    Player
    Join Date
    Mar 2011
    Posts
    1,387
    Trying to appease to the Final Fantasy traditionalists is such a handicap.
    (1)

  9. #39
    Player
    Nephera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50
    well it does illustrate why the naming scheme was possibly a bad choice.
    (0)

  10. #40
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Nephera View Post
    well it does illustrate why the naming scheme was possibly a bad choice.
    Indeed it does. But it was also a great choice to be honest.

    If they had just used the traditional job names from the outset for this new class system everyone would have been confused about "Well why is there a Red Mage, and a Dark Knight with no melee weapon" as Conj and Thaum seemed to fit those descriptions at first. If you think of the armoury system outside of traditional FF jobs none of the classes match any of the jobs from past FFs. Instead you have to mix and match atleast 2 classes in XIV to make a traditional FF Job. I have a feeling they always intended to have the Final Fantasy Job names play a part in character customization but they didnt get it finalized before they were forced to release so the system never came to pass. Instead Yoshi-P had to throw one together and hopefully its adequate to create a sense of accomplishment, force role reinforcement, and nostalgia. Even if its illusionary. All without removing the uniqueness of the Armoury System.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

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