

I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.
Cairdeas - We both know that you and I are playing a game. One of us is going to end up saying, "I told you so!" If you are that person, I'll delete Belgian Rofl and make a new anonymous character out of shame. That being said, I really think implementing traditional Jobs on top of classes is a ridiculous idea that will not be implemented.


This is not a very risky bet to make, who really thinks that SE will directly use an idea presented in the forums?
Now surely you wish to share with us why you think that adding jobs on top of classes is a ridiculous idea.


lol everything I posted in the first post was speculation on how they would implement a new weaponclass while still thinking about how it works with the Job system they've said they are implementing. Right now its more then likely we'll get the job system before we get new weapon classes.
SE has yet to disappoint me with how they have implemented any of the changes in XIV so far. I have no doubt the way they implement Jobs will be easier to understand then anything I could describe. And will most likely be on par with something I've written though probably not directly birthed from my thoughts. As of today. I've now written atleast 20 different ways they could implement Traditional Jobs into FFXIV and a majority of those were written before the official forums were even released.
I'm sure atleast one of them is probably close to how SE does it.
Last edited by Cairdeas; 05-06-2011 at 05:25 AM.
I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.



I like the idea. I'm iffy on the melee enhancing spells (Enspells) coming from this class rather than Red Mage because if you give this class enspells and emphasis in magic-melee , this means Red Mage might get screwed with support abilities a second time around (the one thing I do not want to see happen in this game). I'd place more emphasis on the Draw Out part of the samurai (as seen in FF tactics) with a couple of strike-type skills. Attaching Ninjutsu to this was smart and quite creative, IMO. I'll support this, so long as Utsusemi does not darken my doorstep to ruin another game.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)


I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.



Depending on what the job Red Mage gets. I'm waiting to see how that pans out, but my concern stems from the fact that if you're giving part of the magic fencer aspect of Red Mage to the Vagrant weapon class, I'm afraid to see what's left over in terms of design. Considering nukes and cure are covered by CON, enfeebles are in part from THM, and enspells and magic melee (Magic Sword, Spellblade, or however else you want to call it) would be covered by VNT, that kind of leaves Refresh... >.>
Edit: Maybe I misunderstood idea behind the dual system of class/job. Looking over the OP again, is the intention to distribute the main abilities through the weapon classes with the jobs enhancing those abilities depending the role of the job?
Last edited by Duelle; 05-06-2011 at 11:17 AM.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)


Thats what I'm hoping.
Also just to make it clear in past final fantasy's. the "elemental Blade" skills were either part of the job Mystic, Mystic Knight, Spellsword, or Samurai. FFXI gave them to Redmage to give them more to do in combat. It was the first time they ever had those skills.
I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.



Seeing that Red Mage had Saber in FF1, which was a melee enhancing spell, it's not much of a stretch to link enspells to Red Mage in the same way. I simply put it to the overt emphasis on the elements when it came to magic design in FFXI. If anything, it supports how the job is usually advertised: a magic swordsman.
Either way, I understand what you're aiming for. All I ask is that Utsusemi and anything like it stays far, far away from this game.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

I was actually thinking Ninja should be a smaller specialty of the Thief-job, and likewise, Samurai a specialization of the Berserker-job. I don't like the idea of Red/Blue/Black/White Mages only because they are all covered by the Armory system, so the jobs should focus on the actual cast, not the spell-pool. I think the jobs themselves should be rather broad, even if they contain specializations. Or even just have oriental weapon options for the Thief and Berserker for the same real effect![]()
|
|
![]() |
![]() |
![]() |
|
|