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  1. #1
    Player
    Cairdeas's Avatar
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    Mar 2011
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    Limsa Lominsa
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    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Demacia View Post
    Didn't read, lol.

    Whatever happens, I just hope Samurai are completely different from FFXI if they even get introduced. No meditate. No WS spam. Give me something more FF tactics style. (Yes I loved SAM in XI but shit has to change).
    A lot of the suggestions I made would do that...
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  2. #2
    Player
    AlexiaKidd's Avatar
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    Mar 2011
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    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Or you could just strip back weapons to learning weaponskill's only and with the Job system let the Job's unlock the skill's traits and abilities. That way you could have a SAM equip a Lance, G.Katana, Banana whatever.

    I really hope they strip the armoury system back with the incoming Job System as for me it just seems like one big headache that will only get worse the more classes they add. Unless SE have got some super plan to tie it all together and it all works great, then fair enough.
    (1)

  3. #3
    Player
    Cairdeas's Avatar
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    Mar 2011
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    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Or they could do what was suggested in one thread and make it so you can't equip the job unless you learn the skills needed for it similar to how FFTA does it.

    IE To Equip Black Mage as a Job you have to have at minimum Fire, Aero, Earth, Water, Ice, Lightning, Poison and Bio.

    Just make the job system not unlock till level 20 so most basic jobs would be unlocked by the time you get there anyway.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  4. #4
    Player
    BlaiseLallaise's Avatar
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    Mar 2011
    Location
    Ul'dah
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    545
    Character
    Blaise Lallaise
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Ok, I read the entire OP.

    Well it's certainly a good idea. I'm a bit on the fence about the implementation of the Ninjutsu spells. Why not just put each of them in the same as a CON has the elemental spells? And I would suggest having those just use MP. You'll have plenty of weapon skills for burning TP. I think if you take the Ninjutsu spells, one weapon skill per element, the en-spells, and implement the SAM battle stances, you have a pretty good formula for a new class.
    (0)

  5. #5
    Player
    Cairdeas's Avatar
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    Mar 2011
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    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by BlaiseLallaise View Post
    Ok, I read the entire OP.

    Well it's certainly a good idea. I'm a bit on the fence about the implementation of the Ninjutsu spells. Why not just put each of them in the same as a CON has the elemental spells? And I would suggest having those just use MP. You'll have plenty of weapon skills for burning TP. I think if you take the Ninjutsu spells, one weapon skill per element, the en-spells, and implement the SAM battle stances, you have a pretty good formula for a new class.
    Your correct, I think its up to SE to take the ideas we give though if they chose to use them at all. I'll copy your comments into the OP.

    I used the Ninjtisu Meta Magic idea as a way to allow the Vagrant to have an AOE casting ability while preventing it from being used for a specific spell type. Ninjitsu normally cant be casted as a AOE spell so using Ninjitsu to modify the source spell and restrict it from AOE allows the Vagrant to still have AOE casting for other non-ninjitsu spells he learns like En-Elemental.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  6. #6
    Player
    Speeral's Avatar
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    Mar 2011
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    263
    Character
    Speeral Olbodra
    World
    Hyperion
    Main Class
    Conjurer Lv 70
    I hope ARC stays the best spike dmg in the game so peregrine cries more otherwise . . .

    changes yes please i like new shiny things

  7. #7
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    Mar 2011
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    Quote Originally Posted by Speeral View Post
    I hope ARC stays the best spike dmg in the game so peregrine cries more otherwise . . .

    changes yes please i like new shiny things
    What affect.
    Got archer to 26 yesterday. Totally spoiled and brattish population base, ranger fans. They shouldn't give us any tp for multishots. I can solo things a full party at my level gets capped sp on faster than I can get hit three times. Glass cannon my ass lol...

    SE has themselves a case of the chronically spoiled. The jobs a broken joke.
    (0)

  8. #8
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    In most of the proposals that came up for how to handle classes... Only mine had this in mind going forward and came up with a solution, along with a few other things people tend to overlook.

    Just a thought.

    This was long, drawn out, and unnecessary speculative rant that could've been kept in any of the other threads.
    (1)

  9. #9
    Player
    Cairdeas's Avatar
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    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Kurokikaze View Post
    In most of the proposals that came up for how to handle classes... Only mine had this in mind going forward and came up with a solution, along with a few other things people tend to overlook.

    Just a thought.

    This was long, drawn out, and unnecessary speculative rant that could've been kept in any of the other threads.
    Sorry but it would have been off topic as it has nothing to do with the actual job system and was instead a speculation about how future weaponclasses would be implemented around it. This would have either hijacked or been lost in another discussion. And no your thread wasn't the first or only one to mention anything like this mine was just the first to bring it public as its own topic, please get over yourself.
    (1)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  10. #10
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    Quote Originally Posted by Cairdeas View Post

    I feel like I just dumptrucked a whole bunch of ideas... Oh wait I did...
    lmao
    Actually, beside etymology, you basically said that adding a class that wields one or two handed oriental blades with a bunch of weapon and ninjutsu skills would be a good idea. I can agree with this.

    Also, as some others pointed, some skills could be redundant, but I don't necessarily see this as a problem. Obviously we don't want to see the same ability with a different name.

    But their could be some adjustments to damage and healing modifiers to ninjutsu spells vs CON or THM spells (VIT and DEX vs MND and INT for example, so you keep focusing on DD-like stats allocation with no penalty on spell damage). Weapon skills could exploit the elemental properties even more. And from an aesthetic point of view, a whole new wave of different looking gear available and new animations for weapon skills could be a great thing.

    Class uniqueness is not limited to the role it plays, it also refers to the perception you get from playing it and from your ability to quickly recognize a character that plays it.
    (0)

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