They should either allow the players accepting raise to be instantly raised, or to be raised in full health (prolly increase the cost of raise - unlikely), or gives the players accepting raise a short term invincibility (perhaps with a lil penalty, such as immobile, etc).

It is so common in this game where players were raised after battle aoe mechanic, spent 8 sec casting it, took another 5+ sec for the players to rez up, and before we could finish casting a heal on the player, another aoe launched and killed the poor fella.

This game still requires a lot of fixing.