Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Results 21 to 30 of 32

Thread: Raise Delay

Hybrid View

  1. #1
    Player
    Bridgeburner's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    155
    Character
    Doctor Witch
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 86
    I don't mind the delay on principal, but it makes timing an inbound cure/refresh combo difficult and does occasionally lead to people getting re-one-shotted.

    And yes, that's funny, but only to a point. If I'm raising somebody, I probably want them on their feet. (I'll probably leave them dead if they aren't worth the MP.) Technically the raise-ee can affect this a bit by not insta-clicking Accept Raise; they can lie dead with the Raise status ready until the fight's moved away.

    ... of course, if people had that kind of battlefield awareness, they likely wouldn't be dead, right?
    (1)

  2. #2
    Player
    Cimegs5088's Avatar
    Join Date
    Sep 2013
    Posts
    22
    Character
    Cimegs Sidatto
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    They should either allow the players accepting raise to be instantly raised, or to be raised in full health (prolly increase the cost of raise - unlikely), or gives the players accepting raise a short term invincibility (perhaps with a lil penalty, such as immobile, etc).

    It is so common in this game where players were raised after battle aoe mechanic, spent 8 sec casting it, took another 5+ sec for the players to rez up, and before we could finish casting a heal on the player, another aoe launched and killed the poor fella.

    This game still requires a lot of fixing.
    (0)

  3. #3
    Player
    Al_Harrington's Avatar
    Join Date
    Mar 2011
    Location
    Weekapaug, RI
    Posts
    46
    Character
    Wolf Howl
    World
    Balmung
    Main Class
    Conjurer Lv 60
    My main complaint with it is that I can not heal the raised party member but a mob can kill them before their feet even touch the ground. Once the raise animation happens I should be able to cast say beny on someone taking them to full HP. I have never understood why a mob can hit you but I can't cast on you. That and the targeting of a raised player is broke. I use a gamepad and if I raise you and cast Cure 2 it will just heal myself. I have to wait a few seconds, retarget the player and then cast. Same raise delay issue.
    (0)
    Come on down to Al Harrington's Wacky Waving Inflatable Arm Flailing Tube Man Emporium and Warehouse! Route 2 in Weekapaug.

  4. #4
    Player
    PiedPiper's Avatar
    Join Date
    Jan 2012
    Posts
    452
    Character
    Pied Piper
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    If you are vulnerable to damage you should be eligible for heals. I feel like this is simple balance between us and the enmies. That said, I have noticed that the fairy will autotarget embrace almost instantly (before I can cast on them). Tested this with a friend, eos was able to heal them before feet hit ground while my spells (targetd on them) hit me.

    SCH master race, clearly. Nerf eos, awmigawd.
    (0)

  5. #5
    Player
    bugen4's Avatar
    Join Date
    Sep 2013
    Posts
    10
    Character
    Aeris Gainsbrough
    World
    Adamantoise
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by PiedPiper View Post
    If you are vulnerable to damage you should be eligible for heals. I feel like this is simple balance between us and the enmies.
    If and when they implement PvP, I bet it will have the exact same mechanics. Player dies in PvP, teammate rezzes him and the opposing team can then wail on the rezed player while his team can do nothing to protect/heal him.

    All the more reason to get this fixed.
    (0)

  6. #6
    Player
    Xeph's Avatar
    Join Date
    Oct 2013
    Posts
    17
    Character
    Xeph Gemini
    World
    Ragnarok
    Main Class
    Bard Lv 61
    It works perfectly as it is, its a risk / reward system; the mechanics are pretty obvious, wanting a free combat rez where the rezzed target is safe is silly and will trivialize combat rezzing.
    There are many ways to try and reduce the risk of the target immediately dying, it makes it enjoyable and highly rewarding when executed well.

    I would rather that it remains the way it is, instead of having people mindlessly rezzing each other just because they can, with little to no risk to it. *Weakness is easily blockable, so I don't see it as a a risk factor anymore*
    (0)

  7. #7
    Player
    Pacifyer's Avatar
    Join Date
    Sep 2013
    Posts
    70
    Character
    Pacifyer Grey
    World
    Cerberus
    Main Class
    Conjurer Lv 50
    The least thing that has to be done is letting me heal rezzed player while he can recieve damage. I can live with everything else.
    (0)

  8. #8
    Player
    Mixxy's Avatar
    Join Date
    Sep 2013
    Posts
    111
    Character
    Rin Asakura
    World
    Siren
    Main Class
    Conjurer Lv 50
    My experience on hardmode Ifrit: No matter where and when you res someone, Ifrit WILL find some way to kill them before they are allowed to move again. If somebody dies, leave them. Because trying to res them only makes it harder.
    (0)

  9. #9
    Player
    Jarlax's Avatar
    Join Date
    Aug 2013
    Posts
    150
    Character
    Jarlax Gennocide
    World
    Ultros
    Main Class
    Conjurer Lv 50
    If it must be the way it is that's fine , but what would be nice is some indicator when I can heal that person so I don't try and just heal myself instead because of this timer.
    (1)

  10. #10
    Player
    Kitsu's Avatar
    Join Date
    Aug 2013
    Posts
    59
    Character
    Kitsu K'ten
    World
    Brynhildr
    Main Class
    Warrior Lv 100
    Please just adjust raise in some way so that the following logic is true: If monster's ability can hit a player being raised, a player should be able to cure him/her.

    This is challenging enough since you will not be given much time to heal the affected player while your party, yourself, and your tank, are taking hits (and especially more so since you do not have much time usually before the next aoe attack hits the affected player).
    (0)

Page 3 of 4 FirstFirst 1 2 3 4 LastLast