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Thread: Raise Delay

  1. #1
    Player
    bugen4's Avatar
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    Sep 2013
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    Character
    Aeris Gainsbrough
    World
    Adamantoise
    Main Class
    Conjurer Lv 50

    Raise Delay

    I'm sure I read something like this on the forums but I can't find it now.

    So is there a reason why Raise has such a massive delay after it's cast on someone? Yeah, it looks cool to see someone being raised in a beam of light and everything but they or I can't do anything to them during that time. They can't move, I can't cast any heal spells on them.

    Yet it seems that environmental hazards can still hit them during that time and knock them out, there by making the cast wasteful and a huge mana dump for nothing.

    So is there a reason for this? Is that just how it's supposed to be? Can it at least be changed to where us healers can at least cast heals on them while they're being rez'd so that they're not immediately taken down again?
    (8)

  2. #2
    Player
    Sodamachine's Avatar
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    Character
    Soda Scarlet
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Because Raise/Resurrection can be cast in combat, it would be extremely overpowered if it didnt have a drawback too it. (More than the 15% decreased stats for 1 min).
    This makes ressing someone a tactical move that requires some planning and timing.
    (1)

  3. #3
    Player
    Riko_113's Avatar
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    Aug 2013
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    Character
    Kael Elenion
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Sodamachine View Post
    Because Raise/Resurrection can be cast in combat, it would be extremely overpowered if it didnt have a drawback too it. (More than the 15% decreased stats for 1 min).
    This makes ressing someone a tactical move that requires some planning and timing.
    Some fights there isn't really a 'tactical' way to do it though. Final boss of brayflox, Final boss of ST, CC, SV, Dzemael. This game uses red zone mechanics as the main form of difficulty and it only gets worse as difficulty increases. There's often times that a safe zone just isn't safe long enough to for someone to be rez'd in. Granted, as a healer, I think they should've been avoiding them in the first place to avoid dying but shit happens. I've saved many fights with appropriate swiftcast+raise but have had more raises than that go to waste from allies getting 1shotted right after they get up. And WHM don't have unlimited mana to waste on it, so it's a pain in the butt.

    Edit: and as far as additional drawbacks, the massive chunk of mana loss from the healer to raise significantly shortens the length of time the fight can safely go on. That's a huge drawback.

    Quote Originally Posted by Trancery View Post
    Dude I've laughed so hard when this happens. It's one of the funniest / roughest things to endure but man does it make the dungeon totally worth it.
    Haha true. Especially when they are a stubborn player that doesn't take suggestions. Watching their health hit 0 over and over does sorta make my day.

    Update: This one is mostly for Trancery since he loves ironic deaths. I was running Ifrit HM last night and people were not dodging bad stuff so it wasn't going well and when it came down to everyone dead except me I hit Limit Break 3 and brought everyone back thinking "I'm an awesome healer, look at that timing!"...so Ifrit starts an eruption and wipes the entire team while we're all nicely bunched and stuck in LB/Raise animation. The whole team was laughing so hard because it couldn't have gone worse. :/
    (5)
    Last edited by Riko_113; 09-26-2013 at 10:22 PM.

  4. #4
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    Quote Originally Posted by Sodamachine View Post
    Because Raise/Resurrection can be cast in combat, it would be extremely overpowered if it didnt have a drawback too it. (More than the 15% decreased stats for 1 min).
    This makes ressing someone a tactical move that requires some planning and timing.
    let's count the drawbacks for a Raise:
    1. obvious weakness debuff (which gets even worse if player dies again)
    2. raised player has ~20% (?) of HP
    3. huge chunk of MP off the healer
    4. swifcast cooldown use (using Raise without it is rarely an option)
    5. just the GCD cycle wasted for a Raise

    i'm not even talking about the skills you can waste on the player not knowing if it is "allowed" to heal yet or not, because there's no indication.

    so how in the world with all these still present Raise will be "extremely overpowered" if they implement a simple logic that you CAN heal the player while he CAN recieve damage?
    it's not like you'll be able Raise people all day. but they at least will live for more than 10 seconds.
    (5)
    Last edited by Aibo; 09-23-2013 at 11:57 PM.

  5. #5
    Player
    ApolloGenX's Avatar
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    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Person being rezzed should be invulnerable. With that said- I do see where it could be abused to get around wipes... but then again- that is kind of the point of a combat rezz...
    (2)

  6. #6
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    Quote Originally Posted by ApolloGenX View Post
    Person being rezzed should be invulnerable. With that said- I do see where it could be abused to get around wipes... but then again- that is kind of the point of a combat rezz...
    invulnerability is a bad idea, imo. being invulnerable the player will be able to live through oneshots. and that will be even more broken.
    (0)

  7. #7
    Player
    BrodyAlgana's Avatar
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    Character
    Brody Algana
    World
    Coeurl
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    Conjurer Lv 50
    one good idea, once you cast the rez, immediately move away .. gives one less target to the area where they will be rezzing... may still get hit, but drops the chance.
    (0)

  8. #8
    Player
    Trancery's Avatar
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    Character
    Breaking Bad
    World
    Excalibur
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    Conjurer Lv 50
    Quote Originally Posted by Riko_113 View Post
    I've saved many fights with appropriate swiftcast+raise but have had more raises than that go to waste from allies getting 1shotted right after they get up.
    Dude I've laughed so hard when this happens. It's one of the funniest / roughest things to endure but man does it make the dungeon totally worth it.
    (3)

  9. #9
    Player
    Dijana's Avatar
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    Character
    Dijana Menatas
    World
    Zurvan
    Main Class
    Dancer Lv 90
    A lot of the time they dont know where they'll be raising to, especially if the raiser has used swiftcast then moved right after. I tell people before I raise dont get up until I say, raise them in the spot I know will be the soonest safe spot, then tell them as soon as an aoe has gone off. If they pay attention and I've raised them in a good spot, they get up and have plenty of time to move away and get healed up.

    Of course, this depends pretty heavily on them paying attention to your directions..
    (0)

  10. #10
    Player
    Sebastianaru's Avatar
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    Character
    Sebastian Aru
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    I think it's fine the way it is. Every boss has a predictable rotation of abilities. It forces players to think of when to properly time the "Accept" of your raise. Also in fights like Garuda where AoE damage is randomly thrown out it takes team communication to move away from where someone is being rezzed. If it was instant and you could just start spamming huge heals the game would get very easy.
    (0)

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