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  1. #51
    Player
    Nailkita's Avatar
    Join Date
    Aug 2013
    Posts
    154
    Character
    Nailik Kittykins
    World
    Coeurl
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Kuvu View Post
    Let me ask you this with that train of thought. Can or does a scholar heal like a white mage? The answer is no. They are good at what they do but I dont think you see scholars hollering because they dont heall like a white mage.
    Sadly you do, I had to put in big bold letters in my Scholar Guide for my Free Company that "YOU ARE NOT A WHM DON'T HEAL LIKE ONE"

    But that is correct, and should be correct, with WHM and SCH healing differently, reactive and proactive respectively. As someone said earlier, it is about changing your healing style when you're dealing with each tank, as a WHM use Stoneskin more often, and don't cancel heals as quickly. Eye for an Eye should be used off cooldown (3minutes ouch but still). Yes it's a little more MP intense, but if you know that it's a warrior, you shouldn't be off guard for spikes, and be prepared to use swiftcast, and have regen up at ALL times.
    (2)

  2. #52
    Player
    Ramsey's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    362
    Character
    Ramsey Asterdahl
    World
    Sargatanas
    Main Class
    Armorer Lv 60
    DEX is not useless from a tanking standpoint, it's just not worth taking instead of vitality. When you can get it in addition to vitality it's nice. It's much better for Paladin than it is for Warrior though, because it also increases block. On a Paladin 15 dex = roughly 2% mitigation. Parry has more raw contribution to parry than DEX though, so if you want to parry more often, you just want raw parry.

    For a Paladin though, as of right now DEX > Parry, this is why crafted accessories like gryphonskin are much better than rose gold accessories or darklight, because they have an entire extra stat because the itemization is made to be useful for both bards and dragoons/monks, meaning it has STR, DEX, 2 secondary stats, and can still be slotted with as much VIT as darklight/rose gold.
    (1)

  3. #53
    Player
    Kommunist's Avatar
    Join Date
    Aug 2013
    Posts
    85
    Character
    Crossbreed Priscilla
    World
    Tonberry
    Main Class
    Marauder Lv 50
    Rerolled PLD, the difference is OBVIOUS. Some people, stop claiming its 'balanced'.
    (0)

  4. #54
    Player
    Bethaiah's Avatar
    Join Date
    Aug 2013
    Posts
    9
    Character
    Karabree Worm
    World
    Louisoix
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Soulburn32 View Post
    Maybe your healers need to L2P with a warrior and stop trying to heal them like a PLD
    You means spam the crap out of everything possible just to keep you up? Go out of Mana? Aggro the stuff your hitting due to the massive amount of healing you need?
    (0)

  5. #55
    Player
    hola's Avatar
    Join Date
    Jul 2013
    Posts
    146
    Character
    Hola Roxanne
    World
    Aegis
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Ramsey View Post
    DEX is not useless from a tanking standpoint, it's just not worth taking instead of vitality. When you can get it in addition to vitality it's nice. It's much better for Paladin than it is for Warrior though, because it also increases block. On a Paladin 15 dex = roughly 2% mitigation. Parry has more raw contribution to parry than DEX though, so if you want to parry more often, you just want raw parry.

    For a Paladin though, as of right now DEX > Parry, this is why crafted accessories like gryphonskin are much better than rose gold accessories or darklight, because they have an entire extra stat because the itemization is made to be useful for both bards and dragoons/monks, meaning it has STR, DEX, 2 secondary stats, and can still be slotted with as much VIT as darklight/rose gold.
    dex may not be a useless attribute comparing to int, mnd, piety.

    but it is useless comparing to vit str.
    (0)

  6. #56
    Player
    Faction's Avatar
    Join Date
    Aug 2013
    Posts
    118
    Character
    Faction Mal'ganis
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Keep in mind that if gear ever actually has materia slots in it, you will probably have to slot dex if you want extra avoidance because of str/vit cap. So it's not entirely useless, just useless in comparison.
    (0)

  7. #57
    Player
    gigi_frana's Avatar
    Join Date
    Sep 2013
    Posts
    249
    Character
    Bauchelain Md
    World
    Odin
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Inosaska View Post
    The point of having two classes is for different playstyles and nothing more. They should do the same thing and same job and be just as effective.
    Oh excuse me, are you by any chance the game designer ?
    (0)

  8. #58
    Player
    Faction's Avatar
    Join Date
    Aug 2013
    Posts
    118
    Character
    Faction Mal'ganis
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Quote Originally Posted by gigi_frana View Post
    Oh excuse me, are you by any chance the game designer ?
    Are you trying to imply that the current situation is intentional by design? If so, then perhaps they should hire Inosaska because he's already better than Yoshi P despite not "being the game designer."
    (2)

  9. #59
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by gigi_frana View Post
    Oh excuse me, are you by any chance the game designer ?
    Oh excuse me, are you by any chance even remotely cognizant of what the concept of a "choice" actually is? Classes exist to present a choice to the players. There are multiple class/jobs within each role in order to present multiple options to players wanting to fulfill that role. This is an explicit design construct. WAR and PLD are both tanks.

    There is not a choice, however, if a single option within that role is explicitly better than the other options. That is an illusion of choice because you don't really have one. If you want to be effective, you make the only choice that you have. The other choice exists only to make it seem like you really do have a choice.

    It's because of this that classes within the same role need to be able to perform the core functionality of that role within a *very* close proximity to one another. What would be the point to playing a SCH if a WHM was universally better? What reason would there be to play a BLM if SUM could easily blow it out of the water? The choice is essentially made for you by the developers: healers would be WHM and casters would be SUM. Any other choice is explicitly sub-optimal and, as such, it's not a choice. Yes, some people will still choose the other roles, but they're making that choice because they value things like playstyle more than they value effectiveness. Anyone that *didn't* value the specific non-balance attributes of the class high enough to have them overcome the disparity in effectiveness would choose to go with SUM rather than BLM.

    Unless the classes are *balanced*, there's no real point in having multiple classes for the same role: without balance you just have the tank class, the caster class, the heal class, the mDPS class, and 5 other classes that don't really serve any purpose other than to occupy other people's time. This is why every single MMO constantly strives to ensure that the classes remain balanced. Those that don't end up shooting themselves in the foot and dying soon after. Once players realize that what they thought was an actual choice is simply an illusion, they tend to get upset and leave, if only because they're pissed that the investment that they made in the character by leveling it up ended up being wasted because they weren't privy to the secret class intent of the developers.

    Differences in playstyle are good, but differences in effectiveness are *not*. As such, the difference between a WAR and PLD shouldn't be that PLDs are outright better tanks. The difference should be that they're both equally effective tanks that accomplish their comparatively equal level of performance using different playstyles: WAR focuses on self-healing and active mitigation mechanisms whereas PLD focuses on passive mitigation. That's just dandy. When WAR focuses on self-healing and active mitigation but ends up performing explicitly worse than a PLD even if played absolutely flawlessly, someone done fucked up.
    (7)

  10. #60
    Player
    Amyas's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    775
    Character
    Amyas Leigh
    World
    Ragnarok
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Faction View Post
    Hahaha yeah because there's something they could do differently aside from "heal more often."
    Or just not over heal when we wars IB... yeah...
    (0)

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