Page 3 of 8 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 76

Hybrid View

  1. #1
    Player
    Inosaska's Avatar
    Join Date
    Jun 2013
    Posts
    451
    Character
    Lotharius Lionheart
    World
    Cactuar
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Kuvu View Post
    This isn't a troll post so don't take it as that but i am just curious what people were expecting when rolling a warrior. I mean i love to have wars in group with me, make my and the rest of the groups life a lot easier. But really how can you roll a warrior and expect to be able to tank like a paladin or in the same breath want the warrior to be changed or "buffed" to be like a paladin. Kind of defeats the purpose of having 2 class's then. It just seems that people got an apple and were wanting it to taste like an orange and that is just not the case. My opinion is that they are good at what they do, they are able to agro multiple mobs and control them very well.

    I have a buddy i run CM with as a warrior and we have swapped off tanking and he was shocked at how much dmg compared to paladin. Its just not in the books, you guys are good at adds and OTing and that's it, unless you have 3 healers to keep you up. I am not bashing anyone or the class its just how i see it, you were made for a certain slot in the game and that is where you excel you don't excel out of that. If i rolled a warrior wanting to be a MT i would be upset also but all this hate on these boards is not going to solve your issue. Do as others have and roll a paladin if you want to MT.

    Really i don't think i have seen this much hate on a forums since back in swg when nge surprised everyone (well not as bad but its building up i feel). Like i said not being a troll its just my opinion.
    The point of having two classes is for different playstyles and nothing more. They should do the same thing and same job and be just as effective. For DPS classes melee should be doing way more damage then ranged but currently that is not the case and ranged is doing way more then melee and that needs to be corrected. Why you ask is because melee is taking more damage and has a bigger risk and also they have to move from AoEs.
    (0)
    Last edited by Inosaska; 09-24-2013 at 10:21 AM.

  2. #2
    Player
    gigi_frana's Avatar
    Join Date
    Sep 2013
    Posts
    249
    Character
    Bauchelain Md
    World
    Odin
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Inosaska View Post
    The point of having two classes is for different playstyles and nothing more. They should do the same thing and same job and be just as effective.
    Oh excuse me, are you by any chance the game designer ?
    (0)

  3. #3
    Player
    Faction's Avatar
    Join Date
    Aug 2013
    Posts
    118
    Character
    Faction Mal'ganis
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Quote Originally Posted by gigi_frana View Post
    Oh excuse me, are you by any chance the game designer ?
    Are you trying to imply that the current situation is intentional by design? If so, then perhaps they should hire Inosaska because he's already better than Yoshi P despite not "being the game designer."
    (2)

  4. #4
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by gigi_frana View Post
    Oh excuse me, are you by any chance the game designer ?
    Oh excuse me, are you by any chance even remotely cognizant of what the concept of a "choice" actually is? Classes exist to present a choice to the players. There are multiple class/jobs within each role in order to present multiple options to players wanting to fulfill that role. This is an explicit design construct. WAR and PLD are both tanks.

    There is not a choice, however, if a single option within that role is explicitly better than the other options. That is an illusion of choice because you don't really have one. If you want to be effective, you make the only choice that you have. The other choice exists only to make it seem like you really do have a choice.

    It's because of this that classes within the same role need to be able to perform the core functionality of that role within a *very* close proximity to one another. What would be the point to playing a SCH if a WHM was universally better? What reason would there be to play a BLM if SUM could easily blow it out of the water? The choice is essentially made for you by the developers: healers would be WHM and casters would be SUM. Any other choice is explicitly sub-optimal and, as such, it's not a choice. Yes, some people will still choose the other roles, but they're making that choice because they value things like playstyle more than they value effectiveness. Anyone that *didn't* value the specific non-balance attributes of the class high enough to have them overcome the disparity in effectiveness would choose to go with SUM rather than BLM.

    Unless the classes are *balanced*, there's no real point in having multiple classes for the same role: without balance you just have the tank class, the caster class, the heal class, the mDPS class, and 5 other classes that don't really serve any purpose other than to occupy other people's time. This is why every single MMO constantly strives to ensure that the classes remain balanced. Those that don't end up shooting themselves in the foot and dying soon after. Once players realize that what they thought was an actual choice is simply an illusion, they tend to get upset and leave, if only because they're pissed that the investment that they made in the character by leveling it up ended up being wasted because they weren't privy to the secret class intent of the developers.

    Differences in playstyle are good, but differences in effectiveness are *not*. As such, the difference between a WAR and PLD shouldn't be that PLDs are outright better tanks. The difference should be that they're both equally effective tanks that accomplish their comparatively equal level of performance using different playstyles: WAR focuses on self-healing and active mitigation mechanisms whereas PLD focuses on passive mitigation. That's just dandy. When WAR focuses on self-healing and active mitigation but ends up performing explicitly worse than a PLD even if played absolutely flawlessly, someone done fucked up.
    (7)

  5. #5
    Player
    caspergrey's Avatar
    Join Date
    Sep 2013
    Posts
    59
    Character
    Casper Grey
    World
    Coeurl
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Kitru View Post
    Differences in playstyle are good, but differences in effectiveness are *not*.
    I agree with most of your post minus this statement. I think that it is acceptable to have one role more effective in one situation, but less effective in another. Both should be viable in all situations. Of course no ONE class should be universally more viable. Also, I think by keeping key differences it allows you to build more synergy in multiple tank groups. If the two classes are equally effective in all cases it keeps strategies relatively consistent regardless of makeup.

    Also some players will prefer higher skill cap classes. War definitely has a higher skill cap, so as a result you will get a bad war more often than a bad pld. But I'm not convinced you take that away as long as the same result can be achieved by both classes at max player skill.

    This is by no means a comment on the current situation, more a personal opinion on class design in general.
    (0)

  6. #6
    Player
    C-croft's Avatar
    Join Date
    Sep 2012
    Posts
    907
    Character
    Cloudcroft Ieyasu
    World
    Goblin
    Main Class
    Marauder Lv 52
    Quote Originally Posted by Kuvu View Post
    I have a buddy i run CM with as a warrior and we have swapped off tanking and he was shocked at how much dmg compared to paladin. Its just not in the books, you guys are good at adds and OTing and that's it, unless you have 3 healers to keep you up.
    You can solo tank CM and Praetorium solo with a WAR at this point. You can also solo tank Ifrit HM as long as people dodge fire due to lack of interrupt. Unless you can cycle interrupts with another class... PUG style at least.
    (0)

  7. #7
    Player
    Conna's Avatar
    Join Date
    Aug 2013
    Posts
    87
    Character
    Kaos Conna
    World
    Diabolos
    Main Class
    Arcanist Lv 71
    Quote Originally Posted by Kuvu View Post
    This isn't a troll post so don't take it as that but i am just curious what people were expecting when rolling a warrior.
    .
    Well since both are listed as tanks... We all probably assumed that warrior would be just as effective as pld, but with a different mitigation and playstyle...this was not the case.
    (2)

  8. #8
    Player
    Kuvu's Avatar
    Join Date
    Aug 2013
    Posts
    95
    Character
    Ashigaru Gladespliter
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Conna View Post
    Well since both are listed as tanks... We all probably assumed that warrior would be just as effective as pld, but with a different mitigation and play style...this was not the case.
    Isnt that the case, they both have different mitigation and play styles? One is good at dealing multiple mobs and another is good at solo target. Its the same as it was in EQ, you had tanks that were good at just powering through and you had tanks that were good at OTing it all just depended on what the situation was. I think that is what we have here, you have advantages and disadvantages to both.

    Another thing to point out is that when crystal tower comes out i am guessing the gear will be better for a war then DL. From my reading a war can do to turn 4 and after that a pally is need, but really we are not supposed to really be that far since we really don't have the gear to be there. I can understand your frustrations and you wanting to be just as good as your counter point but as you said they both have different play styles and needs.
    (0)

  9. #9
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Kuvu View Post
    Isnt that the case, they both have different mitigation and play styles? One is good at dealing multiple mobs and another is good at solo target. Its the same as it was in EQ, you had tanks that were good at just powering through and you had tanks that were good at OTing it all just depended on what the situation was. I think that is what we have here, you have advantages and disadvantages to both.

    Another thing to point out is that when crystal tower comes out i am guessing the gear will be better for a war then DL. From my reading a war can do to turn 4 and after that a pally is need, but really we are not supposed to really be that far since we really don't have the gear to be there. I can understand your frustrations and you wanting to be just as good as your counter point but as you said they both have different play styles and needs.
    Is there a "queue as off tank" option in the duty finder? No, because it doesn't exist. See a "queue as AoE tank" option either? I don't.

    This game is meant to have jobs that fit into very rigid archetypes. This isn't EQ. This isn't even FFXI. There aren't hybrids and there aren't support classes. There's Tank, DPS, healer ... period.

    With WAR/PLD, both classes are tanks, and they're supposed to be relatively equal and relatively interchangable. If one class is more difficult to play than another class, that's fine. However, if one class is head over heals better than another class at the job role (in this class tank) then something's not working right.
    (6)

  10. #10
    Player
    Kuvu's Avatar
    Join Date
    Aug 2013
    Posts
    95
    Character
    Ashigaru Gladespliter
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Giantbane View Post
    Is there a "queue as off tank" option in the duty finder? No, because it doesn't exist. See a "queue as AoE tank" option either? I don't.

    This game is meant to have jobs that fit into very rigid archetypes. This isn't EQ. This isn't even FFXI. There aren't hybrids and there aren't support classes. There's Tank, DPS, healer ... period.

    With WAR/PLD, both classes are tanks, and they're supposed to be relatively equal and relatively interchangable. If one class is more difficult to play than another class, that's fine. However, if one class is head over heals better than another class at the job role (in this class tank) then something's not working right.
    So much anger, look at it like this. You knew how it was going to be back in beta, heck everyone did, even at those low levels you could see a difference that early on. I debated on playing a war over pally and after looking at my experiences i just couldn't see a warrior as being a valid boss tank with out having massive heals. So if you were in beta or read anything about the class it was already known so you really don't have any room to complain since you knew this about them from the start. I dont know if you just thought the world would change when you hit or got close to 50 or what but even at 35 you could tell a difference in the 2 tanks. Like i said earlier, you got an apple hoping it would taste like an orange and its not going to and if these changes are made to war as some of the posts on here it will pretty much remove the pally class totally. So its telling me its not about having a balance it just about wanting to be better then someone else....
    (0)

Page 3 of 8 FirstFirst 1 2 3 4 5 ... LastLast