Auction House. Problem fixed.
Auction House. Problem fixed.
I'm not going to lie here, I kinda dig the idea behind the market wards. I really, really do. But the way they're implemented currently combined with a ridiculously slim feature set and serious stability issues is just awful.
In my Ideal Vision Of FF XIV In Four Months Or So (tm), there would be a functional auction house in addition to a market ward that isn't split into a dozen identical instances. Imagine if the markets felt like...you know, *markets* - like in that Indiana Jones movie where he's running through a foreign city and dodging crowds and what-have-you (Raiders? I forget). Lifeless hallways playing elevator music don't really make me want to get my wallet out and make with the gil, y'know?
"But Ryoshi," you ask, "why would we NEED market wards if there was a functioning auction house?" Well, voices in my head, I'm glad you asked! The AH would be great for finding specific things, whereas if the markets were retooled a bit they could be a cool place to wander around and "browse" for items. Heck, if they weren't completely cut off from the cities in some sort of bizarre hallway purgatory, they could even have a few important NPCs or quests there. It would be groovalicious, no? On top of all this you could maybe set your retainer up with a few thousand gil and they'd go shopping around for you and buy semi-random items that they think you might like, if you really want to add some roleplaying flair to the whole ordeal.

So how should we build economy if we dont know how much my item cost when i want to sell them XD
Use papers and pens?
Auction House. Problem fixed.
Hey look my server crashed and I have to replace my retainer again. This really should be embarrassing for a game that's been out for six months and has a practically negligible playerbase.



What they could do is add duplicate wards, and kinda like they did with the tailors ward. Lower Battlecraft Ward, Middle Battlecraft Ward, Upper battlecraft ward, etc. or just Battlecraft ward 1, 2, 3, etc.
Or how about they don't further fragment the already-broken market system and instead implement an auction house that will seriously solve a majority of these complaints? See my post above on how Market Wards could be reworked, but please don't suggest that the solution is somehow more bland copy/pasted hallway instances. Eww.


Crashes are needed because allowing people to always have their retainers up is bad and locks people out of wards. It's important that retainers are removed so that people coming along can get a chance to set up shop in the battle ward. Ward crashes aren't the solution but they're doing a fine job right now.
FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com
Or, alternative: they have a market system that isn't horribly designed, horribly implemented, and prone to crashing if the server population is above "absolutely empty".Crashes are needed because allowing people to always have their retainers up is bad and locks people out of wards. It's important that retainers are removed so that people coming along can get a chance to set up shop in the battle ward. Ward crashes aren't the solution but they're doing a fine job right now.
I mean listen to yourself: "oh yeah THE WARD CRASHES ARE DOING A FINE JOB RIGHT NOW". Let me guess, your husband only beats you to remind you to take out the garbage, right? As long as it's for a reason then! ~~<3
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