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  1. #41
    Player
    Jinko's Avatar
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    Mar 2011
    Location
    Gridania
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    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Thats part of the problem though we have no idea what rank recipes are, its all guess work.

    You can go over to YG.com and half the level information is wrong, games like WoW gives you proper visual differences in recipe rank and a skill level, obviously you can't fail a recipe in WoW but thats besides the point.

    If a recipe appeared orange or red then it would be a good way to tell the player that its a hard synth, hell give me a percentage of success next to a recipe before i try it.

    Give us information on what the optimal stats should be(including mg.craf, craf & control), I could do on all day asking for things which aren't there.

    Would it make crafting easier, probably, would it make it more fun you can bet your ass it would.

    People don't play these games to fail and constantly be kicked in the balls.
    (1)
    Last edited by Jinko; 05-10-2011 at 12:32 AM.

  2. #42
    Player
    Physic's Avatar
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    Apr 2011
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    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    yg looks pretty accurate nowadays from testing, mostly because you cant attempt anything higher than 10 levels, i can kind of see its pretty accurate, levels of recipes would be nice to have in game, I mean they already give it for monsters now

    far as optimal stats, and which craft its effected by, ehhhh i think that might be too much hand holding, i wouldnt mind though if they made some sort of quests or something that could reward you with information about certain crafts, that would be content, collection, and useful information.

    I think it would be good if they added a whole recipes tab that you can unlock various information, and keeps tabs of recipes you have done, and what level hqs you have gotten.
    (0)
    Last edited by Physic; 05-10-2011 at 12:42 AM.

  3. #43
    Player
    Reika's Avatar
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    Mar 2011
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    Limsa Lominsa
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    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Oh look, i just made Aeolian Scimitar +1 witth 26 qual, 0 touch ups..... And got NQ with 85 quality and 7 touch ups.

    crafting------is------buroken
    (1)
    Last edited by Reika; 05-10-2011 at 01:14 AM.

  4. #44
    Player
    Physic's Avatar
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    Apr 2011
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    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Reika View Post
    Oh look, i just made Aeolian Scimitar +1 witth 26 qual, 0 touch ups.....

    crafting------is------buroken
    its called uhh being lucky? if something is 1-5% chance it still happens.
    (0)

  5. #45
    Player
    Reika's Avatar
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    Mar 2011
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    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Screw that luck factor. Failing to HQ twice in a row with touch ups, then just being handed a HQ after almost failing the entire synth.... sillyness

    Not to mention each and every time the very first standard synth was a major fail, twice unstable earth....
    (0)
    Last edited by Reika; 05-10-2011 at 01:19 AM.

  6. #46
    Player
    Physic's Avatar
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    Apr 2011
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    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Reika View Post
    Screw that luck factor. Failing to HQ twice in a row with touch ups, then just being handed a HQ after almost failing the entire synth.... sillyness

    Not to mention each and every time the very first standard synth was a major fail, twice unstable earth....
    lol, you really hate probabilities dont you. btw, i dont know if 85 quality is considered a large jump in quality, people say it occurs more greatly at certain intervals, but thats theory. regardless,
    (lets say quality 1-50 is 2% chance
    lets say 50-100 is 5%
    lets say 100-150 is 10%
    lets say 150-200 is 20%
    lets say200-250 is 30%
    lets say it caps at 30% and after that you are more increasing chances of +
    *this is just random values for illustrating how chances could be, and how what happened to you isnt nec that unlikely)

    in that scenario it would not be unlikely that you would fail to get +1s and also that you could get lucky at low qualities, it just depends what the formulas are, but regardless lucky is lucky
    (0)

  7. #47
    Player
    Reika's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    The gods of RNG do not favor me, thus i will never accept it!

    They are just playing with the life of this one mortal crafter. Playing with the lives of all crafters!
    (0)
    Last edited by Reika; 05-10-2011 at 01:36 AM.

  8. #48
    Player
    CrstyCaptin's Avatar
    Join Date
    May 2011
    Posts
    155
    Character
    Immortal Lala
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    I think someone already hit the nail on the head. They've overlaid too many tweaks and the system sucks. I haven't played since jan(just started again last week) and the elemental instabilities are insane. Even on recipes that are two above my current level. Even on stuff that's 3 below. But that's not my major complaint right now.

    The materials required for making items is IN-FREAKING-SANE. Today I went to make some gear for my rank 26 fisher since I'm using just general crafting gear to fish in. It took me OVER TWO HOURS TO MAKE FIVE PIECES OF GEAR. Let's break it down.

    Fishing Hat: Couldn't make this RANK 27 item because it required Dyed boar leather, a RANK 46 leather item. Yoshi already talked about this, so I'm going to stop here wit this.

    Dodoskin Jerkin: http://ffxiv.yg.com/recipe/dodoskin-jerkin-blue?id=1435
    Prettty obvious after you scroll down for 60s. This is crazy for a rank 27 armor. If starting from basic mats(hides/ores) it would take 18 synths across several classes to make this item. This took an easy 30+ minutes to make and that was being lucky with having dyed leather/buckles/etc lying around.

    Canvas work gloves: Wasn't all that bad actually, got lucky with most of the mats being up for sale.

    Dodoskin culottes: x3 dyed cloth made this a pain in the ass due to it being not being sold int he wards at the time and no dye being sold either. I had to make the dye myself then dye the cloth.

    Canvas gaiters: Again, a lot of parts, a lot of dyed parts. Lucky for me the soles were on sale in the wards.

    Tarred leather survival belt: Had to make it all from scratch, the canteen being the annoying part requiring me to buy ingots > make sheets > canteen.

    Conclusion: While I don't disagree that some items should be hard to make and require a large amount of mats to make, nothing this early in the game(rank 50 or rank 27 gear) should be anywhere near this. First off DYED GEAR SHOULD BE DYED AFTER THE ITEM IS COMPLETE. Simply have an alchemist throw the 'undyed' version with a dye and be done with it. That will remove 50% of the clutter right off the bat. The next thing is to remove some of the items from the recipes. Example; Canvas gaiters - cotton cloth and blue canvas and cotton yarn? Another example: Leather Chest guard - two different dyed leathers + a spetch + two more mats. It just need to be dumbed down a bit save some time. This isn't real life. I could hire a sweat shop to make shoes faster than I can make shoes in game. Also noted hitting instabilities in just about every synth that I wasn't 10 levels above. A few cases I hit them in lower ones as well.
    (0)

  9. #49
    Player
    Reika's Avatar
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    Limsa Lominsa
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    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Yoshida touched up in the other crafting-system-complaint thread that they acknowledge there are too many recipies that require too many materials, along with other things to come. It probably wont be until they finish with grand companies, dungeons, and battle system till these get addressed or worked on more.
    (0)

  10. #50
    Player
    Jinko's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Physic View Post
    far as optimal stats, and which craft its effected by, ehhhh i think that might be too much hand holding, i wouldnt mind though if they made some sort of quests or something that could reward you with information about certain crafts, that would be content, collection, and useful information.

    I think it would be good if they added a whole recipes tab that you can unlock various information, and keeps tabs of recipes you have done, and what level hqs you have gotten.
    Hand holding are you F'ing serious ?

    I don't want some kind of crappy recipe bestiary system, I want the information there prior to selecting the confirmation synthesis screen.

    If my stats are lower than they should be they appear in red and if they are optimal or above they are in green.

    lol, you really hate probabilities dont you.
    I think most people do, especially if you have put in the hard work of farming all +3 mats and you get a NQ or worse it randomly decides to blow up 6 times in a row.
    (1)

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