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  1. #1
    Player

    Join Date
    May 2011
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    2

    Crafting...... Jesus $%#@ing Christ!

    OK before this rant I want to make it clear that I believe crafting should be ridiculous in some form, otherwise everyone and their 4 year old will have every craft at max level. Additionally, I have put in quite a few levels of crafting to justify posting with some experience and not some noob at level 5 of all crafts, and I dont cheap out on crafting gear.

    1) Every time this unstable element crap is presented I want to take a screwdriver to my eyeballs. It wouldnt be so bad except it happens on 90% of each synth..... whether you are 5 levels above or below the craft you are attempting.

    2) Why do you even have rapid synthesis option? Is it for people to hit it by accident so they fail? again even if you are 10 levels above the craft item it is probably the most retarded action you can use.

    3) Taking too long to synth one craft? well I wont even go further into the mini-game because I know this has been talked about to death.

    4) HQ items..... enough said. But I should be able to craft HQ items when I am 25 levels above the item crafted.

    5) Lets take a look at abilities like Grandmastery..... absolutely stupid to even put this in..... 50% of the time it doesnt even work, and when it does I would say 30% of the time, even when stacked with Makers Muse does this ability even work.

    Square Enix has had a long reputation for having a sense of humor when it comes to these games, like having a level 70 mob in a level 5 area, just for the fun of it, but lets be honest when crafting consists of 50% or more of the jobs and content in this game,
    why are you telling people straight up that crafting is an absolute nightmare.....

    Also you people botting crafting may want to start being a little more tactical... I mean wow, its not like you are being obvious about it or anything.... and when SE starts actually giving a crap about botters and RMT, you people will be in for a surprise.
    (11)

  2. #2
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Agreed to all.

    Especially to:
    2) Bold and rapid synths have a higher chance of failing than standard... for what reason? you dont gain quality with rapid unless it is a super success and you lose more durability, and you gain less progress and higher durability loss with bold. For what reason are they lower chance of success?

    4) That is what i was trying to say in earlier threads. I'm 35 ranks above the damn recipe, and I have the training, with the right facility, with crafting food consumed. Why is it so rare to HQ these items?!.

    5) grandmastery. Ive tried to make use of it, but it turns out it is a waste of 4 AC. Same with lots of skills; Epiphany, Harmony, High Return (this causes more fails to happen ><)....
    (0)

  3. #3
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Personally I think the crafts could stand to take less time but also be slightly different for each class. The mini-game needs to be more reliant on player skill and less reliant on RNG.

    Actions like bold and rapid should have a clearly defined and useful place in the system. As it is now Rapid is just something you use if you either want to get through quick or it's a last ditch effort to save a synth. Bold is something I rarely use, if ever.

    HQ is something that definitely needs to be fixed. There needs to be (within reason) a direct correlation between the "Quality" value and receiving a HQ.
    (3)

  4. #4
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    I personally feel they need to redesign the crafting system from scratch, it need to be based more on skill and less on random chance. (said this 100's of times)

    I agree rapid is a waste of time and should be removed, very few people use it (outside of accidental hitting it)

    Recipes need to have requirements such as whether they favour mg craftsmanship or craftsmanship, what the optimal level to try the recipe is.

    There is just too many hidden stats and random crap, its not fun its a complete drag, crafting will only become fun when I actually control the fate of what I am making.
    (12)

  5. #5
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Jinko View Post
    I personally feel they need to redesign the crafting system from scratch, it need to be based more on skill and less on random chance. (said this 100's of times)

    I agree rapid is a waste of time and should be removed, very few people use it (outside of accidental hitting it)

    Recipes need to have requirements such as whether they favour mg craftsmanship or craftsmanship, what the optimal level to try the recipe is.

    There is just too many hidden stats and random crap, its not fun its a complete drag, crafting will only become fun when I actually control the fate of what I am making.
    heh i mentioned that about recipes in a suggestion long ago.

    This:

    As we all know, there are certain recipes that require Craftsmanship, and others that require Mg. Craftsmanship. This is a multi-suggestion really.

    1. Display the crafting stat the recipe uses on the recipe, so we know if we are wearing the right gear for the task

    2. When the recipe details open, display a warning "This recipe would benefit from higher craftsmanship/Mg. Craftsmanship." or something like that.

    Either of those will work.

    Another Suggestion is to combat an issue. As some of us know and have tested, These crafting stats actually have little effect on your actual success chances. It is really your rank vs recipe rank that is the major determiner. My suggestion is this:

    Make recipes have an optimal stat level to have more effect than the optimal rank. The Optimal rank can still be used to determine how much SP you get from the recipe vs your own rank, however, the actual stats the recipe requires vs your stats make the major determination on success, quality, and progress gains.
    (3)
    Last edited by Reika; 05-05-2011 at 11:26 PM.

  6. #6
    Player

    Join Date
    Mar 2011
    Location
    Mount Gagazet
    Posts
    318
    What I've seen and what others have said to me in regards of your elements becoming unstable is that it doesn't matter how much control you have, it'll still bust a great deal. I like the fact that you can make a harnessed element become unstable, but right now it's too much. If a synth requires wind & fire shards/crystals then why the hell does an ice element become unstable? It has no relativity to the current synth and just seems rather stupid to have it lose control.

    In regards to Rapid & Bold, I really rarely use them unless I'm already over the level range in which case I just use Rapid to quick synth the materials needed for higher tiered crafting. However that's the only function I see for Rapid is just to get it over with quick without much Quality. I can see you taking +3 materials and just using rapid to quick complete the weapon/armor then have that much durability to 'Touch Up' an item. That's about it though.

    Now in regards to the HQ system......I've read countless threads of people complaining about it, and have experienced it first hand how insane the HQ rate is. I remember having 632 Quality and didn't even come close to an HQ, but then synthed an SP synth to level up and +1'd it with 16 DAMN QUALITY!!!!! *stomp!* I'm all for wanting this revisted so Quality actually means something. Always did want that once you pass a certain quality, say 300, that it's a guaranteed +1.

    For my final opinion which revolves around the time it takes with that progress bar.......Can we make it a little faster? Correct me if I'm wrong, but didn't Yoshi-P talk about some synths that are just instantly crafted? I'd like to see that.....Hell I'll even settle for a faster animation on Standard/Rapid/Bold....I'm so sick and tired of seeing my Roe'Gaydn striking an Anvil 4-5 times everytime I hit 'Standard'.......I think smacking it once or twice is all I need.......Don't need to see it 4-5 times each. If they make it faster or hell even instant then I'd be so happy. Right now though it's kind of a drag.

    Well that's my two cents. Nice 'rant' Novak.
    (0)

  7. #7
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    The crafting system is like the battle system: it's been repaired too many times with too many different end goals and needs an overhaul prior to ps3 launch in combination with materials production overhaul.

    Many of the features in crafting were based on the very old system where the higher the quality, the harder the synth. Essentially the old system made level exponentially more influential on hq ability. When they nerfed that, they nerfed a lot of the rates to compensate. It's three systems layered on top of each other like a makeshift ancient city, not so much a cohesive, unified idea.
    (0)

  8. #8
    Player
    Girlie's Avatar
    Join Date
    Mar 2011
    Posts
    54
    Character
    Girlie Macbeth
    World
    Sargatanas
    Main Class
    Pugilist Lv 39
    Rapid and bold both make perfect sense to me, honestly. There's no point to using them when you are just high enough for a recipe, of course. They'll most likely just fail. But for a recipe, say 15 to 20 ranks under you, they become very useful.

    It's kind of a pain to have hasty hands available all the time because of the way the crafting window is set up, so rapid is nice when you run out of crafted mats and need to throw together a few more (like iron nuggets or cotton yarn). Instead of having a maximum of 20% progress as in a standard synthesis, you can progress up to 30% per synth. The rapid synthesis action animation is also shorter for most crafts.. although for Culinarian it actually seems longer.

    Bold is fantastic for making lower ranked items that people request. The maximum progress is lower (allowing more chances to increase quality) and the quality tends to be higher. Yes, there is no quality score that guarantees HQ success, and I'm not even sure that a higher quality necessarily increases the chances of HQ, but it does seem like a higher quality score makes touch ups more likely to yield an HQ result. If they ever adjust the HQ mechanic to make more sense, bold synth will be fantastic exactly as it is.

    Both have a higher chance of failure per synthesis, but that seems like an obviously good feature to me. You shouldn't be able to rapid synth or quality synth a recipe that you only just have the expertise to synthesize at all. Grinding out training recipes *absolutely should* be using only standard, wait, and action skills. Bold and rapid should only be for 'old hat' recipes, exactly as they are now.
    (4)

  9. #9
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    I agree with Girlie. Her post said exactly what i would've posted (but with much better english than mine would. lol).
    (0)

  10. #10
    Player

    Join Date
    Mar 2011
    Posts
    543
    The time it takes to craft an item should be reduced. When I first started crafting I found I liked that it was not a basic "push the button" = craft done type of function. However, now I realize it's a major time sync. Making crafting into a mini-game type of event is interesting. The way it is done currently does not feel fun in the least though. If they did something similar to fable games where you have to "hit" the sweet spot to craft it maybe more fun and interactive. And I have to give this a rant ~ I'm so tired of 100% fails I could scream!
    (2)

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