Page 1 of 4 1 2 3 ... LastLast
Results 1 to 10 of 35
  1. #1
    Player
    shumakiso's Avatar
    Join Date
    Jun 2012
    Posts
    30
    Character
    Zappy Jones
    World
    Diabolos
    Main Class
    Arcanist Lv 50

    SE - Bringing Dungeon EXP on par with Fate, will make better players :)

    Many people have been dealing with bad players in the later/endgame instances. It is a common complaint I've seen both in game and on the forums. Although, you ofcourse have your trolls, people that truly can't think properly, and just plain bad gamers. Compounded on top of that, there is a multitude of people that just don't know how to play the game, their class, or even movement controls.

    All of this is in direct correlation with the Fate Grinding that is going on. Grinding Fates is so mindless, that once a player reaches 50 and starts to do dungeons, they have no clue how to even play the game, let alone actually have to work with people and use tactics.

    Gameplay aside, the ability to work together and communicate seems to be suffering. Players get to 50 without ever working with other people or taking advice. This leads to the unwarranted anger when someone is trying to help, ie: "hey buddy, during X part of X fight, you should do X" with a response of "dont tell me what to do".

    Besides the above, Fates are mindlessly boring. I think many people enjoy your dungeons SE. However, do to how little EXP they award, people shun away from them. Personally, I'd grind all the way to 50 doing your dungeons if they were even close to on par with Fates.

    Ok, thats my bored maintenance wall of text.

    Discuss s(^_-)b
    (38)

  2. #2
    Player
    Alish's Avatar
    Join Date
    Aug 2013
    Posts
    147
    Character
    Kaji Nari
    World
    Sargatanas
    Main Class
    Rogue Lv 76
    I would be on board with this, I think it makes sense. The dungeons in the game are great its just there is no incentive to run them right now if you're trying to level, and it would encourage people to play in a group environment where they're each required to work together to get through stuff.

    If you ask me, as of right now dungeon exp is pretty poor. If they offered more experience it would break up the tediousness of spamming FATEs pretty well.
    (3)

  3. #3
    Player
    Theref's Avatar
    Join Date
    Sep 2013
    Posts
    283
    Character
    Rurod Arkdale
    World
    Tonberry
    Main Class
    Alchemist Lv 50
    - Dungeon takes a really long time up until 2 hours
    - Dungeon doesn't really give much incentive
    - Dungeon bosses needs strategy to beat, randomly punching them won't do
    - Dungeon needs a working group, 1 retard mess it up, whole team will fail the dungeon

    - Fate is very fast, as fast as you take a piss
    - Quick EXP, Seal, for such a short of time
    - Strategy? NO, You just need to spam your attack buttons
    - Doesn't even need one

    I only did dungeons for the sake of main quest requirement. The rest are for tomestones. Dungeon is my ultimate gill sink, lost so many repairs fee...
    (1)
    Last edited by Theref; 09-20-2013 at 10:38 AM.
    Quote Originally Posted by Heh View Post

  4. #4
    Player
    SenKoyo's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    32
    Character
    Sen Koyo
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    I would agree that there should be more rewards period for running dungeons. I ran each dungeon exactly once when I was leveling up, and the experience was worthless - and the gear wasn't worth it either. So, I used FATEs to supplement my main storyline questing. Nowhere near as exciting, but dungeons didn't give me seals or exp - why bother ever running them again?

    I feel the same way about end game - why not have the bosses in The Praetorium or Castrum drop loot, or provide larger amounts of gil? Why not throw seals into the mix? I'm not looking forward to running them constantly just to attain gear to progress into coil. Dungeons feel like they are just sort of tacked on in this game, with barely any conceivable storyline in them until the final two and the rewards just aren't up to par.
    (0)

  5. #5
    Player
    CyrilLucifer's Avatar
    Join Date
    Aug 2013
    Posts
    1,393
    Character
    Holy Emmerololth
    World
    Mateus
    Main Class
    White Mage Lv 90
    Quote Originally Posted by SenKoyo View Post
    I ran each dungeon exactly once when I was leveling up, and the experience was worthless - and the gear wasn't worth it either.
    If you had run 10 40+ dungeons from 40-50 you'd have had enough Philosophy stones to buy a Darklight accessory in preparation for end-game.

    That's 10 dungeons in more than 3 million EXP it takes to go through that range.

    That's...not really that much.
    (1)

  6. #6
    Player
    ufufu's Avatar
    Join Date
    Aug 2013
    Posts
    288
    Character
    Maki Maki'
    World
    Faerie
    Main Class
    Weaver Lv 90
    Totally agree, seems like a no-brainer to me. Buff dungeon exp and reduce fate exp by, say 5% - 10% and we'd be golden.
    (1)

  7. #7
    Player Rochetm's Avatar
    Join Date
    Sep 2013
    Posts
    553
    Character
    Kicking Wolf
    World
    Lamia
    Main Class
    Pugilist Lv 70
    I love the dungeons. They are really well done but the exp you get for the effort is really bad. A few minutes of fates solo gets me more exp than 30-60minutes in a dungeon playing my character properly which is really odd.

    It would also be nice if leves built allowances faster and provided a bit more exp... at least the battle leves.

    IMO fates suck unless there is 16 or less people doing most of them. Other night Quarrymill area there was 140+ people level 20 to 30. That is insane and makes everything in the zone no fun.

    EDIT: Would also be cool if they made it so Ifrit and Titan drop some stuff... I have to wonder how they think people are going to complete the story later on when very few people are left that need those fights.
    (2)
    Last edited by Rochetm; 09-20-2013 at 10:54 AM.

  8. #8
    Player
    Ron_Burgundy's Avatar
    Join Date
    Aug 2013
    Posts
    22
    Character
    Relena Peacecraft
    World
    Coeurl
    Main Class
    Weaver Lv 29
    Dungeons should give company seals, enough to make FATEs seem like a bad choice.
    (0)

  9. #9
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    On my (now 17 after 2 Dungeons) 15 CNJ, i was getting 3k xp per Gold Rank at my level.
    I get 500 xp per trash MOB kill in a dungeon.
    Dungeon takes 30~ minutes or so to finish.
    Dungeon provides me with loot to sell via MB or to wear and make the next run faster.

    Skip to level 40 on my Monk while leveling that, at 40, FATE gave me 10k XP for Gold.
    I get 950 xp per trash mob kill.
    Dungeon takes 45~ Minutes to clear.
    Dungeon provides me with loot to wear or sell, and Allegan currency.

    FATEs are nice, but usually provide no better Experience per completion than a Sidequest. Dungeons are fine, FATEs are fine.
    (0)

  10. #10
    Player
    Selyndria's Avatar
    Join Date
    Mar 2011
    Posts
    114
    Character
    Selyndria Evangeline
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    While I agree wholeheartedly with this post, I shudder to think how the duty finder / instance servers would react if people actually ran dungeons instead of fates.
    (1)

Page 1 of 4 1 2 3 ... LastLast