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  1. #1
    Player rtpsoulx's Avatar
    Join Date
    Mar 2013
    Location
    Limsa Lominsa
    Posts
    191
    Character
    Tikara Mikani
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    if they added RDM, they couldnt give them enareo en blizzard enfire ect.. it would be useless... theres no elemental weaknesses. Your just going to enfire your weapon for show? a little bit extra dmg when swinging? it would be useless the way ARR is setup.
    (4)

  2. #2
    Player
    MartaDemireux's Avatar
    Join Date
    Mar 2011
    Posts
    1,044
    Character
    Hiraeth Petrichor
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by rtpsoulx View Post
    if they added RDM, they couldnt give them enareo en blizzard enfire ect.. it would be useless... theres no elemental weaknesses. Your just going to enfire your weapon for show? a little bit extra dmg when swinging? it would be useless the way ARR is setup.
    It would have an effect in PvP. MNK can change their physical attacks to earth/wind/fire element so your argument is already flawed.

    Edit for 1k chrs:
    From reading OP it looks like OP is pointing this RDM to be a debuffer role with paralyze/blind/bind etc. I really don't want to see that for RDM this time. It should be able to be a melee mage again.

    If it's going to have debuffs they should come from weaponskills similar to the Spellblade class in FFTA/2.

    With those attacks to add debuffs stemming from maybe a Fencer class we could then get RDM using THM/CNJ abilities for cross classables. The 5 job specific abilities for RDM could be something like:

    1. Ability to make the next casted spell cast twice.
    2. Ability to make the next casted spell change your physical attacks element for a time.
    3. Spell to reduce monster magic resistance.
    4. Attack to inflict a decent DoT.
    5. Ability to swap STR/DEX values for INT/MND values.
    (1)
    * I fully give permission for any of my written ideas to be used by SE without recognition.

  3. #3
    Player
    AryaUnderfoot's Avatar
    Join Date
    Sep 2011
    Posts
    121
    Character
    Arya Underfoot
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    The red mage was originaly not a buff/debuff class. The earlier incarnations of it were a cool versatile class that would become more an more useless as the game progresses. It's staple wasn't having good debuff skill, or having specific spells like dia or refresh, but the fact of having access to some white and some black magic as well as being proficient with a sword. The only skill red mage really always had is multicast (doublecast, x-spell etc). Everything else is what RDM was in XI - not saying that it was bad there (I played one and love all of it), but that it should be, imo, done differently here.

    Also, you had en- spells used by enemies in 1.0 as well.

    To be honest, I'm not sure how the can even implement it with the current system. What would it's role be? Tank? Well no. But what then? Healer? Damage dealer? It should be a balance of the two utilising both magic and melee with healing abilities.
    (3)
    Last edited by AryaUnderfoot; 09-23-2013 at 11:59 PM.

  4. #4
    Player
    kollwitz's Avatar
    Join Date
    Aug 2013
    Posts
    70
    Character
    Elyo Abybas
    World
    Shiva
    Main Class
    Bard Lv 52
    they might aswell add Musketeer as a starting class and let Redmage be the Job for it...
    i was never too fond of the whole melee/fencing thing with RM anyway, so i kinda like the idea.
    (0)

  5. #5
    Player
    samathir's Avatar
    Join Date
    Aug 2013
    Posts
    7
    Character
    Thessia Reen
    World
    Behemoth
    Main Class
    Gladiator Lv 25
    Everybody talks about Red Mage, samurai, ninja and even blue mage, but everybody is forgeting one job that was really fun to play, Thief.
    (3)

  6. #6
    Player
    TaruPower's Avatar
    Join Date
    Sep 2013
    Posts
    44
    Character
    Aether Armetage
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    Come on SE, give us RDM. It baffles me that it isn't already in the game, given that it's a staple Final Fantasy job.
    (0)

  7. #7
    Player
    Drako's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    939
    Character
    Drako Lombardi
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    You forgot the other spells removed from THM, we had those really awesome absorb spells. It was like absord-str dex int mnd etc. All were DRK skills in FFXI, but in 1.0 they were really awesome for cross class use. You could be a tank (before jobs existed) you could absorb all of these useful skills, then you could transfer them to another player in your group. That was really a fun aspect of those skills. idk why but it was fun. I wish they could of expanded a little bit on those types of unique cross class inventive skills. Idk if those spells will make it back into the game, if they do it will likely go to DRK if that job ever comes. It's not something I'm particularly looking forward to. I'd love to do RDM again, but if they do bring it, I want it to be more unique in XIV, i don't want it to be a clone from XI.(I'll admit I was one of those RDM addicts, that loved Duel-wielding and running around /nin kicking everythings arse)
    (2)

  8. #8
    Player
    Kasumuni's Avatar
    Join Date
    Mar 2011
    Posts
    204
    Character
    Kasu Muni
    World
    Ragnarok
    Main Class
    Archer Lv 50
    all the hints iv been getting are Bacon Mage......culinary guild wont shut up about it...
    (6)

  9. #9
    Player
    AlexionSkylark's Avatar
    Join Date
    Sep 2013
    Posts
    722
    Character
    Alexion Skylark
    World
    Behemoth
    Main Class
    Conjurer Lv 70
    FFXI had a Blue mage, right? how did THAT work?
    (0)

  10. #10
    Player
    Alpheus's Avatar
    Join Date
    Aug 2013
    Posts
    335
    Character
    Alphyn Vyrs
    World
    Faerie
    Main Class
    Arcanist Lv 100
    Blue Mage worked by basically being a hybrid Melee and Caster. It learned mob spells at random by farming enemies and when the move was used you basically had to kill it and cross your fingers. Once learned you can then equip the spell for use and you had a limited amount of spell slots and a total amount of spell points and each spell had points attributed to it.

    Blue Mage was the only job not to have any traits learned through level up and instead created traits through different spell combinations equipped so even though a spell may be lack luster at later levels if it contributed towards a trait it was still useful. Blue Mage also had its own versions of spells ranging from heals (both cure bombs and HoT) Nukes of varying elements and buffs like stoneskin haste and blink (a spell mechanic in XI that generated shadows that were consumed upon being hit and therefore allowing it to take the hit rather than you) but it's greatest spells were physical spells which while given MP costs dealt physical damage of various properties (blunt slashing piercing) and had properties like being multi hits or dealing a poison effect or even acting as a AoE cleave attack.

    Late in the game's life they were allowed to learn Notorious Monster moves (boss moves) such as a Behemoth's Thunderbolt which was a wide range AoE thunder nuke with a stun effect or a Vampire's Bloodrake (hard hitting 100% damage dealt absorption). They were also given a merit weaponskill along with the other sword classes that was calculated using physical damage equations but dealt Non Elemental Magic Damage.

    It was one of my favorite classes in that game and while it would be hard pressed to carry over the spell system it used I hope they figure out a way to bring it back in spirit but at the very least I hope they keep the Middle Eastern motif the class had going on. It gave a job that was about mimicking enemy signature moves some identity of its own especially since earlier portrayals ranged from a cape and a domino mask to Quistis from FFVIII and Quina from FFIX.
    (0)
    Last edited by Alpheus; 09-24-2013 at 06:27 AM.

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