Quote Originally Posted by rtpsoulx View Post
if they added RDM, they couldnt give them enareo en blizzard enfire ect.. it would be useless... theres no elemental weaknesses. Your just going to enfire your weapon for show? a little bit extra dmg when swinging? it would be useless the way ARR is setup.
It would have an effect in PvP. MNK can change their physical attacks to earth/wind/fire element so your argument is already flawed.

Edit for 1k chrs:
From reading OP it looks like OP is pointing this RDM to be a debuffer role with paralyze/blind/bind etc. I really don't want to see that for RDM this time. It should be able to be a melee mage again.

If it's going to have debuffs they should come from weaponskills similar to the Spellblade class in FFTA/2.

With those attacks to add debuffs stemming from maybe a Fencer class we could then get RDM using THM/CNJ abilities for cross classables. The 5 job specific abilities for RDM could be something like:

1. Ability to make the next casted spell cast twice.
2. Ability to make the next casted spell change your physical attacks element for a time.
3. Spell to reduce monster magic resistance.
4. Attack to inflict a decent DoT.
5. Ability to swap STR/DEX values for INT/MND values.