It would have an effect in PvP. MNK can change their physical attacks to earth/wind/fire element so your argument is already flawed.
Edit for 1k chrs:
From reading OP it looks like OP is pointing this RDM to be a debuffer role with paralyze/blind/bind etc. I really don't want to see that for RDM this time. It should be able to be a melee mage again.
If it's going to have debuffs they should come from weaponskills similar to the Spellblade class in FFTA/2.
With those attacks to add debuffs stemming from maybe a Fencer class we could then get RDM using THM/CNJ abilities for cross classables. The 5 job specific abilities for RDM could be something like:
1. Ability to make the next casted spell cast twice.
2. Ability to make the next casted spell change your physical attacks element for a time.
3. Spell to reduce monster magic resistance.
4. Attack to inflict a decent DoT.
5. Ability to swap STR/DEX values for INT/MND values.



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