Quote Originally Posted by Balaur View Post
I don't understand. Do you want to be a special snowflake, to feel like the choices you can make are so varied there can never be another like you? Or do you want your skills to be useful, that if you didn't pick them, you aren't doing optimal work? Right now, the special snowflake value comes across for crafting classes: there are a LOT of cross-classable skills, but not many have the patience to pick 'em up. 'Tis far easier to want to be a special battleflake and not have it and wish for it to be there.

This didn't work for WoW, though. They tried, but they couldn't make enough skills interesting, useful, without them becoming mandatory. So they were mall rolled it, as everyone was picking them anyway there was no choice. But you still have that choice. There is no difference between having the ability to not choose, and being required to choose. You can NOT pick some skills up for your Job, and it will certainly streamline your play. Your versatility may suffer, but there you go. You still have a choice.

You might say this isn an illusionary choice -- and you'd be correct, from a certain point of view. The needs of a group you play with often mandate some choices, and this means extra work. If you're on your own, you don't have this pressure, this need. You just have yourself. And not picking up these skills? That will make you stand out, just as surely as if you were wearing bright pink gear. You'll be just a special snowflake.

I already see players playing my class not using skills we are given for that class. I already see Black Mages not using Swiftcast, or Monks not using Mantra. So you have the options of simply not using the skills you have to further set you apart.

That is choice.
A choice is when you do one thing and doing it implies you CAN'T do the other (or you can do with a lot of hard work, like respeccing).

You are basically telling me that my choice is NOT play my character with all my skills I have (and can't be removed!).

That's like saying, play Devil May Cry without autoattack, yea you can do it but it's meaningless because actually you are choosing a different playstyle, not a different specialization for your character, indeed you can actually use the autoattack.

I don't need to be a special snowflake, I'm ok with being similar to other guys, however I'm not ok being identical to ALL other summoners.

I'm on an RPG and I expect a good variety on my character even between same class.

Actually my choice is this:
ARCHER:
- Cooldown increase damage
- Cooldown reduce thread
THM:
- Swiftcast
- Surecast
- Thunder

This is what they thought as the system that should actually make every player different.
Please now, count the slots available (5) and the skills (5) this is the difference available to us.
Not to mention the fact that only ONE skill has short cooldown, the others are just long cooldown skills