Would be nice if they added a little space below each character, and if they have a carbuncle out it lists its life there (and perhaps the type) so that it could be clicked on to be healed.
Would be nice if they added a little space below each character, and if they have a carbuncle out it lists its life there (and perhaps the type) so that it could be clicked on to be healed.
When you look back to FFXI's Besieged, an event that consistently produced 500 people for about 2 or 3 years when AU was released, SE's decision here is really silly.
An 11 year-old game that runs on PS2 hardware made by the same company has enemy models loading before other characters and pets.
Bumping because this is definitely a problem.
Your list is a little botched..
Hi priority.
1. Player. (and your party members)
2. Monsters.
Medium priority.
3. Other players. (Other randoms, I was debating on putting these in high).
4. Summons. (inc Chocobo).
Low priority.
5. Mounts.
6. Minions.
^ That's about how it should be.
Speaking of minions they should automatically despawn in a FATE, they serve no point in them.
Last edited by Animation; 09-23-2013 at 05:12 PM.
Fates are just awful on the ps3. I pretty much have to get there first if I want to see anything. One thing I found to work is sending my chocobo into battle. For some reason my chocobo can figure out where the fate monsters are lol when they dont even appear for me.
Behemoth spawned on Lamia this evening, couldn't even see it. Like others before me, raising doesn't count for credit, but it was the only thing I could do. If SE doesn't fix this, large fates are going to find themselves without enough WHM/SCH to heal/raise except for those running in a premade group and that is not nearly enough for the amount of bodies that stack up on these fights.
Will be fixed next year I bet*sarcasm*
1. Yourself
2. Monsters
3. NPC's relevant to the FATE
4. Party Members and Party member pets
5. Other people
6. Random pets
7. Minions
easy.
Game breaking is a bit of an over exageration, dont you think?
I've done behemoth and odin FATEs several times since launch and, although their character models would blink in and out of existence if I were to stand to far, at no point in time has this caused my game to "break" much less crash. The most recent Odin FATE, Odin was visual on my screen 80% of the time, all I had to do was stand close enough (and no, i didn't die for standing too close).
Defeated Odin today but only got silver. Square has commented on this issue and said they are looking into it.
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