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  1. #31
    Player
    Risbyn's Avatar
    Join Date
    Jun 2012
    Posts
    91
    Character
    Risbyn Marujido
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Thotor View Post
    You know there is 2 path for Turn 2 ? One fore mages and one for bards/DRG ? Just because you take the path for the mages, doesn't mean that bard is behind. If you take the BRD/DRG path , BRD will be ahead.
    That's completely stupid to say that one dps is better than the other in turn 2. The fact remains you need bard for silence.

    Turn 1 , you say bard must nerf himself because of slimes ? First, this is a dps team fight. There is 4 dps, slimes pulling is not done by 1 person. Plus, you forget that you have to dps those slime. There is no DPS loss.


    Beside no one said you should have 4 bard. That's just silly. However BRD is currently the only mandatory DPS in coil. You can switch others dps but Bard is needed.
    As for dps, I am sorry to say but Bard is ahead in parser for single target dps (not by much anyway) due to multiple factor including the fact that bard is capped in accuracy way before other class.
    Mandatory DPS? No, not even close. Mandatory DPS implies you MUST have it in a Coil group to be able to meet DPS checks which is functionally false. Bard is mandatory because of the utility they bring, not DPS. Our Bard only does 2 slimes in the very beginning, we don't pop anymore after that, so again, you're wrong in saying that slimes pulling is not done by 1 person. You're right in that it is a DPS team fight but we're not arguing that. You're argument is that you NEED a Bard for his DPS/Silence, which again, is wrong. You NEED a Bard for his utility. You don't even need a Bard to silence. We've had a Monk solo silence ADS in Turn 2 because they didn't have a Bard that night.

    As for DPS, I am sorry to say but Bard is not ahead in the parser for single target DPS all things being equal. The parser isn't even all that accurate so take the numbers with a grain of salt. But you want parser numbers? Here you go. Turn 1 parse since it's pretty much the fairest test and the closest to a tank and spank fight in Coil. Even in this fight, our Black Mage had to pop 1 and the Bard only popped 1 slime. Keep in mind I had to STOP DPS for a good 5-8 seconds of the fight while the Tanks split the snakes up.

    Turn 1
    (0)

  2. #32
    Player
    savant07's Avatar
    Join Date
    Sep 2013
    Posts
    165
    Character
    Ashen Valanar
    World
    Lamia
    Main Class
    Archer Lv 50
    Quote Originally Posted by Risbyn View Post
    snip
    Finally someone with some sense in this thread. And good DPS man, specially as a melee which I find have a much harder rotation and far more difficult time in bosses.

    Your black mage is slacking though! :P He should be like 250!

    Quick question: Does your parser give you a breakdown of how much each ability deals including DoTs?
    (0)

  3. #33
    Player
    Eckoh's Avatar
    Join Date
    Aug 2013
    Posts
    112
    Character
    Eckoh Saotome
    World
    Behemoth
    Main Class
    Archer Lv 50
    Quote Originally Posted by Risbyn View Post
    As for DPS, I am sorry to say but Bard is not ahead in the parser for single target DPS all things being equal. The parser isn't even all that accurate so take the numbers with a grain of salt. But you want parser numbers? Here you go. Turn 1 parse since it's pretty much the fairest test and the closest to a tank and spank fight in Coil. Even in this fight, our Black Mage had to pop 1 and the Bard only popped 1 slime. Keep in mind I had to STOP DPS for a good 5-8 seconds of the fight while the Tanks split the snakes up.

    Turn 1
    sorry but you are wrong on bard DPS... the only thing that can compete with a bard is a summoner and summoners do not have the utility or burst of a bard. All melee is behind ranged in this game and that is the fault of the devs. If as a monk you are beating bards then you need to get better bards. The biggest problem with bards is people herd they are "OP" which is false but bad players flock to what they think is OP to cover a lack of skill, therefore 99% of the bards out there are bad.
    My guild is one of the first 5 to kill turn 4 we build our groups of what gets the work done the fastest and melee just doesn't come in as they are a liability. they are lower DPS then ranged and the only positive they have is the limit break which is not needed on any fight.

    BTW the reason your DPS os showing that high is because monks are broken you were given teh damage of someone elses dots,,, you need to take off about 70 DPS for your DPS. However i think you know that as the real damage breakdown would show that most of your damage was not done by you. Its a problem with monks they never parse correctly because the parser copies someones dots over to you. Also if you look the mages is collecting someone elses data as well seeing how there is not enough gear in the game to give a mage 20% crit.
    (1)
    Last edited by Eckoh; 09-25-2013 at 04:05 AM.

  4. #34
    Player
    savant07's Avatar
    Join Date
    Sep 2013
    Posts
    165
    Character
    Ashen Valanar
    World
    Lamia
    Main Class
    Archer Lv 50
    Isn't that the same with summoner DoTs and maybe even Bard DoTs in that DoTs all in all are never really being parsed correctly? How is it that you are sure summoners beat bards in the same way you are sure his DPS is wrong?
    (0)

  5. #35
    Player
    Eckoh's Avatar
    Join Date
    Aug 2013
    Posts
    112
    Character
    Eckoh Saotome
    World
    Behemoth
    Main Class
    Archer Lv 50
    Quote Originally Posted by savant07 View Post
    Isn't that the same with summoner DoTs and maybe even Bard DoTs in that DoTs all in all are never really being parsed correctly? How is it that you are sure summoners beat bards in the same way you are sure his DPS is wrong?
    by doing isolated testing. instead of testing a bard vs a summoner at the same time, you do one "vacuum" test of having only the summoner attack a dummy then doing the same with a bard so no dots are transfered. When you parse solo it does track dots correctly, you can math the increases on the parser with the numbers you see on screen if you use 2 monitors.

    There is a monk skill that when used the parser breaks and copies all of someones dots and gives them to the monk adding them to his DPS... if you looked at the damage breakdown i would best that bard dots are in the monks damage per action log. He knows this that is why he posts that pic instead of one showing his breakdown. He was to pretend he is far better then he really is as monks in game are not capable of pulling that high of DPS even on a dummy.
    (1)
    Last edited by Eckoh; 09-25-2013 at 04:12 AM.

  6. #36
    Player
    Kurauk's Avatar
    Join Date
    Sep 2013
    Posts
    13
    Character
    Kura Yamino
    World
    Odin
    Main Class
    Conjurer Lv 50
    I think your FC are pretty lucky you care as much as you do, to level another class just for them. Albeit it might help you to some degree to. However surely usefulness is measured in different ways? For example, wouldn't it be useful to have a good DRG DPS that knew how to play his/her class well and had boss mechanics down to a Tee? That contribution would be just as valid as any offering from another class.

    If however you feel that the play style is something you don't like or you think you might like the play style of a BRD why not try one out for a few levels and see what you think. Can't hurt can it?
    (0)
    "How do you prove that we exist? Maybe we don't exist.." --Vivi

  7. #37
    Player
    savant07's Avatar
    Join Date
    Sep 2013
    Posts
    165
    Character
    Ashen Valanar
    World
    Lamia
    Main Class
    Archer Lv 50
    Quote Originally Posted by Eckoh View Post
    snip (thanks for the info btw)
    But are summoner DoTs showing their proper damage? Can you show a breakdown of each DoT and know that they are doing the correct damage rather than inflated numbers? I've heard some reports (some conflicting ones) where the damage of the DoTs being shown in the parser are higher than what they should be (such as thunder doing 500 in game but 800 in parser) and I think there's still an issue with Miasma in the parser in that if Miasma crits, it crits all DoTs on the target.
    (0)

  8. #38
    Player
    savant07's Avatar
    Join Date
    Sep 2013
    Posts
    165
    Character
    Ashen Valanar
    World
    Lamia
    Main Class
    Archer Lv 50
    Quote Originally Posted by Kurauk View Post
    I think your FC are pretty lucky you care as much as you do, to level another class just for them. Albeit it might help you to some degree to. However surely usefulness is measured in different ways? For example, wouldn't it be useful to have a good DRG DPS that knew how to play his/her class well and had boss mechanics down to a Tee? That contribution would be just as valid as any offering from another class.

    If however you feel that the play style is something you don't like or you think you might like the play style of a BRD why not try one out for a few levels and see what you think. Can't hurt can it?
    Having a DRG is GREAT. It buffs bard dps by about 8-9%. And since most groups have 2 bards...
    (0)

  9. #39
    Player
    JokingCat's Avatar
    Join Date
    Sep 2013
    Posts
    85
    Character
    Asura Strike
    World
    Cerberus
    Main Class
    Pugilist Lv 50
    can some one confirm that problem with monk taking over other dots in parse?
    (0)

  10. #40
    Player
    Eckoh's Avatar
    Join Date
    Aug 2013
    Posts
    112
    Character
    Eckoh Saotome
    World
    Behemoth
    Main Class
    Archer Lv 50
    Quote Originally Posted by savant07 View Post
    But are summoner DoTs showing their proper damage? Can you show a breakdown of each DoT and know that they are doing the correct damage rather than inflated numbers? I've heard some reports (some conflicting ones) where the damage of the DoTs being shown in the parser are higher than what they should be (such as thunder doing 500 in game but 800 in parser) and I think there's still an issue with Miasma in the parser in that if Miasma crits, it crits all DoTs on the target.
    when a summoner is by himself they do track correctly.. however when in groups summoners get all messed up and it can be compounded depending on the classes its being parsed with. For instance get a summoner to cast just 1 dot on a target dummy and it tracks right... he can even do all his dots and they track right... however put a summoner with a monk and the monk will get the summoners dots added to his damage. Put 2 summoners together and everything gets messed up.
    (0)

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