Quote Originally Posted by Physic View Post
I really dont think having no visual gratification for getting high level is immersive, to the high levels, or the low levels. I think its a good option to be able to control your look based on what you like, but this option should also be level related, give people a reason to want to get high level, give them something to do. Making strong people look strong is part of a fantasy setting imo. The knight with who stole the sword of the gods should have a sword that looks like he stole it from the gods, and the guy who did not, should probably not visually look like he stole the sword of the gods, when he is getting owned by level 1 rarabs.

to jinko, na i didnt see anything mentioning macroing gear change into jobs, i did see the skill thing, of course that was something they claimed to be working on from even before release, so i dunno when we ll see that.
This is also assuming there will BE a high level. But a new player would be unable to craft or trade for the crafts of many different gears- so a newer player would be stuck in the beginning gears. A good example of this would be either Monster Hunter or Guild Wars, where there is some effect to gear, but the choices are mainly aesthetic.

In Monster Hunter Tri, for example, in "High Rank", the only glass floor is that you need High Rank gear to survive. No High Rank equipment outclasses another, and all HR equipment supplies useful skills. Ontop of that, you can upgrade low-rank equipment (with different skillsets), so that it has the same DEF as their high rank counterparts, but they supply an "alternative" version which sometimes compliments a set of gear BETTER than full High Rank.

In Guild Wars, they made it to where high leveled gear can be reskinned to look like any of the available gears they outclass.

To me, this is an important factor in both games, because it doesn't give visual cues to how "powerful" a player is, forcing players to rely on one another and trust that the other is as skilled as they claim to be. THAT is immersive.

I also don't get why so many people are worried about alienating noobies from people who have been playing the game for a while, that makes it difficult to get immersed to begin with, and just causes social stress.