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  1. #11
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Augury View Post
    That's kind of jumping the shark- I'm not saying to give new players access to all of the gear available, or that no gear should supply purely bonuses, but I think those gears should be invisible. Ontop of that, there would be no "endgame gear" to identify new or salted players by, just similar choice in appearance. I don't think this would ruin immersion either because the separation of being powerful and looking powerful allows for more dynamic in player choice

    I really dont think having no visual gratification for getting high level is immersive, to the high levels, or the low levels. I think its a good option to be able to control your look based on what you like, but this option should also be level related, give people a reason to want to get high level, give them something to do. Making strong people look strong is part of a fantasy setting imo. The knight with who stole the sword of the gods should have a sword that looks like he stole it from the gods, and the guy who did not, should probably not visually look like he stole the sword of the gods, when he is getting owned by level 1 rarabs.

    to jinko, na i didnt see anything mentioning macroing gear change into jobs, i did see the skill thing, of course that was something they claimed to be working on from even before release, so i dunno when we ll see that.
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    Last edited by Physic; 05-07-2011 at 01:19 AM.