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  1. #51
    Player
    Join Date
    Mar 2011
    Location
    リムサ ロミンサ
    Posts
    1,084
    Quote Originally Posted by Nephera View Post
    http://gamersblock.net/gamefluid/wp-...-Takahashi.jpg

    The armor is the way it is because so we look like adventurers rather than specific classes and adventurers have different tastes in what is appropriate equipment for their journeys.

    at least thats what i think, but hey there's a thm wearing an acton.
    Whenever I see Yoshida-san's art I wish this could been an MMO based on the world of Ivalice.
    (1)

  2. #52
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Rentahamster View Post
    Then give us more inventory spaces and a categorized, customizable, tabbed inventory menu.
    Gear-swapping mid-combat was terrible design. Why would anyone want that to make a comeback in this game?
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #53
    Player
    Nephera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Gear does not have to as big of a factor as it used to be to have a successful mmo, you can have a balance .

    http://eq2.wikia.com/wiki/Appearance

    http://lotro-wiki.com/index.php/Outfitting

    http://www.youtube.com/watch?v=q3AyXl_1ies

    http://www.youtube.com/watch?v=_bycnIahZxk

    http://www.youtube.com/watch?v=KZZ4Vt8fH-M

    http://aion.wikia.com/wiki/Remodel

    Whenever I see Yoshida-san's art I wish this could been an MMO based on the world of Ivalice.
    but ivalice had jumping everyone would go crazy.
    (1)

  4. #54
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Duelle View Post
    Gear-swapping mid-combat was terrible design. Why would anyone want that to make a comeback in this game?
    Ummm...what on earth was in my comment that you quoted that could possibly be viewed as endorsing mid-combat gear swapping???

    Because I said nothing of the sort.
    (0)

  5. #55
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    hmmm since this issue is all about having goals, and looks, more than anything. I think it would be a good idea, if when you wear an item out favor, or optimal, it has a visual change, basically some standard armor/gear look, of a low level variety that your class could equip, and if thats too non immersive for people, you could do something like making it have no color, just straight up grey or beige for the whole set. this would make it obvious when some one is wearing something unfavored/optimal as well make getting that next gear feeling like an achievement.

    could go with a combination

    standard low level gear that class can wear look for non favored, IE you equip gladiator chest on your thaum, it looks like a level 1 robe.

    and no color grey/beige for non optimal, you equip iron haub on your level 1 gladiator, it just looks like straight grey version.

    Honestly i think this is a good solution, you can switch gears, which already is not worth it stat wise, but now is also visually unappealing. And when you reach that proper rank, you unlock the real model/color schemes, If you also go with the model changing thing people will only be able to look like thier classes.

    the only thing you lose, is the ability to create a specific look for your charachter, that goes outside of thier discipline specialties. essentially the people who do looks purely for fashion are kind of screwed.
    (2)

  6. #56
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    I agree with gifthorse's opening post: I, too, don't like being stripped naked when changing job/class/whatever. Let me wear what I want, when I want. I'll equip the proper rank gear myself if I have big business to do in that job/class/whatever, don't force me to when I don't need to.
    (0)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  7. #57
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Need rank restrictions on armor it will help the DOH/L classes. No one is spending money really, so gear needs to be bought at all levels to help money circulate around the economy. Basically you can wear what ever you want as long as you are the proper rank So once you hit 50 u can do what you like just not at level one. I know a lot of you like to play dress up barbie but this is for the better of the game. A bad economy can be just as bad as having lame content people will not wanna play.

    Also doesn't really matter if your armor comes off when you switch that's an small matter cause your gonna wanna wear the right equipment. In the end your gonna have to change armor anyhow a small matter that does not need to be over exaggerated.
    (1)
    Last edited by Firon; 05-07-2011 at 12:11 AM.

  8. #58
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by gifthorse View Post
    It's called realism. Anyone can wear anything but not everyone has the skill to wield everything skillfully.
    When did realism have any weight in a fantasy world

    hmmm since this issue is all about having goals, and looks, more than anything. I think it would be a good idea, if when you wear an item out favor, or optimal, it has a visual change, basically some standard armor/gear look, of a low level variety that your class could equip, and if thats too non immersive for people, you could do something like making it have no color, just straight up grey or beige for the whole set. this would make it obvious when some one is wearing something unfavored/optimal as well make getting that next gear feeling like an achievement.
    How about a great big yellow arrow appears over there head with the words "I's a noob!"

    Quote Originally Posted by Nakiamiie View Post
    I agree with gifthorse's opening post: I, too, don't like being stripped naked when changing job/class/whatever. Let me wear what I want, when I want. I'll equip the proper rank gear myself if I have big business to do in that job/class/whatever, don't force me to when I don't need to.
    Anyother person who only reads half a thread, if you read the thread properly there have been suggestions made to combat the need to be stripped of armor when changing class.

    All this aside it is clear that Yoshida also feel that the current class restrictions and rank restrictions need rebalancing, I can only hope that isn't swayed by the few loud voices on these forums.
    It definately should be asked in the next poll though.

    [dev1012] Higher visibility of the optimal rank of items
    [dev1013] Reassessment of the gear affinities
    [dev1014] Reexamination of class-based requirements for gear
    (0)
    Last edited by Jinko; 05-07-2011 at 12:38 AM.

  9. #59
    Player
    Rutelor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    472
    Character
    Rutelor Mhaurani
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by gifthorse View Post

    And what's so great about rank limits anyway?

    Aren't limitations usually bad? (By definition)

    I feel like it's kind of stupid to sacrifice people's freedom just to inconvenience them even more by making them auto-unequip EVERYTHING everytime they change class.

    What people really need is a wank limit. IMO.
    I'm aware I'm chiming in rather late in this thread's course, and also that I haven't read all posts in it. But I think it wouldn't hurt anybody to remind ourselves that LIMITATIONS are the very essence of games. All games.

    Burdens, obstacles, hurdles are the quintessence of game rules from time immemorial to the latest videogame. Isn't it a hindrance on freedom, and "kind of stupid" to "inconvenience" football (soccer) players by preventing them from using their hands to move the ball? Or "sacrifice" their "freedom" when we impose strict rules on their positioning on the field? Isn't it "bad (by definition)" to prevent them from hitting each other to grab the ball? And why should my chess horse only move in an L shaped path, whereas my bishop will only move diagonally? Boxer's can't hit below the belt, when everybody knows those blows would be, perhaps, the most effective.

    Player freedom is a marketing gimmick, not a premise of any weight in the history of gaming. Wei Chi, Tabula, Poker, Wrestling, Tennis, Halo, Crazy Birds... they all have a series of factors that channel player action through a narrow path; and through that path, and that path only, will you be able to win.

    Gear is an essential component of the advancement path in MMOs, and imposing limitations on player's abilities to equip it is a fair, and often fundamental, trait of the genre.

    Just saying...

    R
    (2)
    Last edited by Rutelor; 05-07-2011 at 12:40 AM.

  10. #60
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Jinko View Post
    When did realism have any weight in a fantasy world



    How about a great big yellow arrow appears over there head with the works "I's a noob!"

    All this aside it is clear that Yoshida also feel that the current class restrictions and rank restrictions need rebalancing, I can only hope that isn't swayed by the few loud voices on these forums.
    It definately should be asked in the next poll though.

    [dev1012] Higher visibility of the optimal rank of items
    [dev1013] Reassessment of the gear affinities
    [dev1014] Reexamination of class-based requirements for gear

    Essentially yeah, it says im a noob, or, i could give a damn about this classes gear. I honestly think its a good solution. Because really the gear is already weaker than your optimal gear, and equiping anything non favored is super crappy, however people dont realize it.

    Basically if they use a similar plan to mine, it will enhance class uniquness in looks, and add the desire to get higher level for that special cool looking gear. But, it still allows for equipping of a basic gear when you are not really concerned about it.

    In the long run they may want to add something that allows you to customize your look completely and just use armor for stats, but this should probably be a high level or endgame thing, or maybe you should only be able to do that for gearskins in which you have actually obtained the proper rank/class, and the items. of course this would lower charachter/class/discipline uniqeuness look wise, but ehhhh.
    (0)

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