* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
Gear does not have to as big of a factor as it used to be to have a successful mmo, you can have a balance .
http://eq2.wikia.com/wiki/Appearance
http://lotro-wiki.com/index.php/Outfitting
http://www.youtube.com/watch?v=q3AyXl_1ies
http://www.youtube.com/watch?v=_bycnIahZxk
http://www.youtube.com/watch?v=KZZ4Vt8fH-M
http://aion.wikia.com/wiki/Remodel
but ivalice had jumping everyone would go crazy.Whenever I see Yoshida-san's art I wish this could been an MMO based on the world of Ivalice.
hmmm since this issue is all about having goals, and looks, more than anything. I think it would be a good idea, if when you wear an item out favor, or optimal, it has a visual change, basically some standard armor/gear look, of a low level variety that your class could equip, and if thats too non immersive for people, you could do something like making it have no color, just straight up grey or beige for the whole set. this would make it obvious when some one is wearing something unfavored/optimal as well make getting that next gear feeling like an achievement.
could go with a combination
standard low level gear that class can wear look for non favored, IE you equip gladiator chest on your thaum, it looks like a level 1 robe.
and no color grey/beige for non optimal, you equip iron haub on your level 1 gladiator, it just looks like straight grey version.
Honestly i think this is a good solution, you can switch gears, which already is not worth it stat wise, but now is also visually unappealing. And when you reach that proper rank, you unlock the real model/color schemes, If you also go with the model changing thing people will only be able to look like thier classes.
the only thing you lose, is the ability to create a specific look for your charachter, that goes outside of thier discipline specialties. essentially the people who do looks purely for fashion are kind of screwed.
I agree with gifthorse's opening post: I, too, don't like being stripped naked when changing job/class/whatever. Let me wear what I want, when I want. I'll equip the proper rank gear myself if I have big business to do in that job/class/whatever, don't force me to when I don't need to.
LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
(Marvelous economics IQ test!)
Need rank restrictions on armor it will help the DOH/L classes. No one is spending money really, so gear needs to be bought at all levels to help money circulate around the economy. Basically you can wear what ever you want as long as you are the proper rank So once you hit 50 u can do what you like just not at level one. I know a lot of you like to play dress up barbie but this is for the better of the game. A bad economy can be just as bad as having lame content people will not wanna play.
Also doesn't really matter if your armor comes off when you switch that's an small matter cause your gonna wanna wear the right equipment. In the end your gonna have to change armor anyhow a small matter that does not need to be over exaggerated.
Last edited by Firon; 05-07-2011 at 12:11 AM.
When did realism have any weight in a fantasy world
How about a great big yellow arrow appears over there head with the words "I's a noob!"hmmm since this issue is all about having goals, and looks, more than anything. I think it would be a good idea, if when you wear an item out favor, or optimal, it has a visual change, basically some standard armor/gear look, of a low level variety that your class could equip, and if thats too non immersive for people, you could do something like making it have no color, just straight up grey or beige for the whole set. this would make it obvious when some one is wearing something unfavored/optimal as well make getting that next gear feeling like an achievement.
Anyother person who only reads half a thread, if you read the thread properly there have been suggestions made to combat the need to be stripped of armor when changing class.
All this aside it is clear that Yoshida also feel that the current class restrictions and rank restrictions need rebalancing, I can only hope that isn't swayed by the few loud voices on these forums.
It definately should be asked in the next poll though.
[dev1012] Higher visibility of the optimal rank of items
[dev1013] Reassessment of the gear affinities
[dev1014] Reexamination of class-based requirements for gear
Last edited by Jinko; 05-07-2011 at 12:38 AM.
I'm aware I'm chiming in rather late in this thread's course, and also that I haven't read all posts in it. But I think it wouldn't hurt anybody to remind ourselves that LIMITATIONS are the very essence of games. All games.
Burdens, obstacles, hurdles are the quintessence of game rules from time immemorial to the latest videogame. Isn't it a hindrance on freedom, and "kind of stupid" to "inconvenience" football (soccer) players by preventing them from using their hands to move the ball? Or "sacrifice" their "freedom" when we impose strict rules on their positioning on the field? Isn't it "bad (by definition)" to prevent them from hitting each other to grab the ball? And why should my chess horse only move in an L shaped path, whereas my bishop will only move diagonally? Boxer's can't hit below the belt, when everybody knows those blows would be, perhaps, the most effective.
Player freedom is a marketing gimmick, not a premise of any weight in the history of gaming. Wei Chi, Tabula, Poker, Wrestling, Tennis, Halo, Crazy Birds... they all have a series of factors that channel player action through a narrow path; and through that path, and that path only, will you be able to win.
Gear is an essential component of the advancement path in MMOs, and imposing limitations on player's abilities to equip it is a fair, and often fundamental, trait of the genre.
Just saying...
R
Last edited by Rutelor; 05-07-2011 at 12:40 AM.
Essentially yeah, it says im a noob, or, i could give a damn about this classes gear. I honestly think its a good solution. Because really the gear is already weaker than your optimal gear, and equiping anything non favored is super crappy, however people dont realize it.
Basically if they use a similar plan to mine, it will enhance class uniquness in looks, and add the desire to get higher level for that special cool looking gear. But, it still allows for equipping of a basic gear when you are not really concerned about it.
In the long run they may want to add something that allows you to customize your look completely and just use armor for stats, but this should probably be a high level or endgame thing, or maybe you should only be able to do that for gearskins in which you have actually obtained the proper rank/class, and the items. of course this would lower charachter/class/discipline uniqeuness look wise, but ehhhh.
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