Page 1 of 2 1 2 LastLast
Results 1 to 10 of 89

Hybrid View

  1. #1
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Rentahamster View Post
    Then give us more inventory spaces and a categorized, customizable, tabbed inventory menu.
    It isn't just Inventory Space that concerns me. Its having to carry around 15 different sets of gear for each class I swap between on a regular basis. Yes sure, make the NM and Quest Drops restricted. I'll gladly wear a Class Specific Chest Piece that I got from a hard NM fight and wear with all my crafted gear. Then when I change class I should be able to still wear my crafted gear and change into a different body peice either that matched the crafted gear I'm already wearing or to put on a body piece locked to that class. Don't lock all gear up just the NM and Quest drops.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  2. #2
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Cairdeas View Post
    It isn't just Inventory Space that concerns me. Its having to carry around 15 different sets of gear for each class I swap between on a regular basis. Yes sure, make the NM and Quest Drops restricted. I'll gladly wear a Class Specific Chest Piece that I got from a hard NM fight and wear with all my crafted gear. Then when I change class I should be able to still wear my crafted gear and change into a different body peice either that matched the crafted gear I'm already wearing or to put on a body piece locked to that class. Don't lock all gear up just the NM and Quest drops.
    Not sure what you're trying to say here.

    Quote Originally Posted by northernsky View Post
    At 150 people will ask for 200
    So be it. Give us as many inventory spaces as we need so that the average player can accommodate at least 5 classes at once and still have around 20-40 spaces free for item drops. Whether that's 150 or 200 or 250 or whatever, is up to the testers to figure out.
    (2)

  3. #3
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    377
    Quote Originally Posted by Rentahamster View Post
    Not sure what you're trying to say here.


    So be it. Give us as many inventory spaces as we need so that the average player can accommodate at least 5 classes at once and still have around 20-40 spaces free for item drops. Whether that's 150 or 200 or 250 or whatever, is up to the testers to figure out.
    The point was that people will always ask for more whatever the space is.

    I realize that with the current space it is hard to accommodate 5 classes with optimal gear but eventually when there is more content and accomplishment than grinding people will start to have a main class, meaning that you can optimize 1-2 classes and carry decent gear that "favors DOW" for example at the average rank of your lower DOW.
    (0)

  4. #4
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Rentahamster View Post
    Not sure what you're trying to say here.
    If the item is made by the Players. Item has "Optimal Use" IE You would be best to be rank 40 to equip an item and if your under that you get diminishing returns.

    If item is dropped by a NM or Quest the item is Restricted to rank 40 and you can't use it unless you are 40 or over.

    Because the game is focused around crafted gear a majority of it would be Optimal Use, but the special items like AF's, Relics, RSE's, Etc would all be Rank, Class or Job locked.

    Thats how it should be.
    (1)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  5. #5
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Cairdeas View Post
    If the item is made by the Players. Item has "Optimal Use" IE You would be best to be rank 40 to equip an item and if your under that you get diminishing returns.

    If item is dropped by a NM or Quest the item is Restricted to rank 40 and you can't use it unless you are 40 or over.

    Because the game is focused around crafted gear a majority of it would be Optimal Use, but the special items like AF's, Relics, RSE's, Etc would all be Rank, Class or Job locked.

    Thats how it should be.
    Ahh yes but optimal use could easily be changed to required class/rank and there would be little difference, besides the fact that people would have to stop being lazy and wear what they were meant to.

    I duno what Tanaka was thinking when he came up with mix and match mash up.
    (0)

  6. #6
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Jinko View Post
    Ahh yes but optimal use could easily be changed to required class/rank and there would be little difference, besides the fact that people would have to stop being lazy and wear what they were meant to.

    I duno what Tanaka was thinking when he came up with mix and match mash up.

    Uh. The fact that you can chance class by changing your weapon it would be dumb to be forced to be naked just because you changed your weapon.

    Theres no reason to Implement Restrictions on Crafted gear because none of the crafted gear gives "Super awesome Bonuses" like HLNM and End Game Quest drops can and will in the future. I can agree some armor should be special and you can only use it if you have earned it, But crafted gear should be so abundant that it doesnt matter what your rank or class is.
    (2)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  7. #7
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Cairdeas View Post
    Uh. The fact that you can chance class by changing your weapon it would be dumb to be forced to be naked just because you changed your weapon.
    Guess you didn't look at my suggestion I mentioned above or read what Alexia Kidd said in his/her post.

    Yes and no about crafting restricted gear, I actually think that the developers needs to go back and rebalance gear so that, DoM and DoH are spereated.

    Making DoH gear class restricted.

    Remove DoH stats from casting gear such as robes, cowls and hats and make coifs, doublets and doublet vest crafting specific, coatee's, jerkins and gathering hats (ie straw hats would be restricred to DoH)

    Its so easily fixed and should be done before they add too much gear, going back and fixing the existing gear will also give them a chance to to give us gear sets and set bonuses.
    (0)
    Last edited by Jinko; 05-06-2011 at 12:27 AM.

  8. #8
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Jinko View Post
    Ahh yes but optimal use could easily be changed to required class/rank and there would be little difference, besides the fact that people would have to stop being lazy and wear what they were meant to.

    I duno what Tanaka was thinking when he came up with mix and match mash up.
    he was probably thinking, that making people have to carry around a crapload of gear for different jobs, in a game where you can buy inventory, might seem like you are just trying to jerk them, and also that being that you have to change jobs so often, it kind of sucks to have to re equip everytime.
    and before you go with the you should have gear saved for every job, i dunno we have yet to get something that can save our skill set for everyjob, and they talked about that before release, so it must be harder than we think, or they just dont really want to.
    (0)

  9. #9
    Player
    Join Date
    Mar 2011
    Posts
    1,387
    Quote Originally Posted by Jinko View Post
    Ahh yes but optimal use could easily be changed to required class/rank and there would be little difference, besides the fact that people would have to stop being lazy and wear what they were meant to.

    I duno what Tanaka was thinking when he came up with mix and match mash up.
    It's called realism. Anyone can wear anything but not everyone has the skill to wield everything skillfully.
    (1)

  10. #10
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by gifthorse View Post
    It's called realism. Anyone can wear anything but not everyone has the skill to wield everything skillfully.
    When did realism have any weight in a fantasy world

    hmmm since this issue is all about having goals, and looks, more than anything. I think it would be a good idea, if when you wear an item out favor, or optimal, it has a visual change, basically some standard armor/gear look, of a low level variety that your class could equip, and if thats too non immersive for people, you could do something like making it have no color, just straight up grey or beige for the whole set. this would make it obvious when some one is wearing something unfavored/optimal as well make getting that next gear feeling like an achievement.
    How about a great big yellow arrow appears over there head with the words "I's a noob!"

    Quote Originally Posted by Nakiamiie View Post
    I agree with gifthorse's opening post: I, too, don't like being stripped naked when changing job/class/whatever. Let me wear what I want, when I want. I'll equip the proper rank gear myself if I have big business to do in that job/class/whatever, don't force me to when I don't need to.
    Anyother person who only reads half a thread, if you read the thread properly there have been suggestions made to combat the need to be stripped of armor when changing class.

    All this aside it is clear that Yoshida also feel that the current class restrictions and rank restrictions need rebalancing, I can only hope that isn't swayed by the few loud voices on these forums.
    It definately should be asked in the next poll though.

    [dev1012] Higher visibility of the optimal rank of items
    [dev1013] Reassessment of the gear affinities
    [dev1014] Reexamination of class-based requirements for gear
    (0)
    Last edited by Jinko; 05-07-2011 at 12:38 AM.

Page 1 of 2 1 2 LastLast