Quote Originally Posted by zaviermhigo View Post
When I first saw the gear in this game , i thought "okay so us allocating points to ourselves is the big difference characters", but it really isn't past a certain rank, sadly this must also be fixed, and I think it should be fixed with the battle system but I understand why it wouldn't be recalculated in time (also enmity should be fixed in this, but eh I'll see...maybe the new battle system will intrinsically need a new enmity system)
Interestingly enough, the early alpha had some gears that had bonuses /limitations based on your stats, i remember one crafter piece that was like +15 dex if dex is over 40. Its possible that in scrapping some of these types of gears/gear system, they made gear less effective, and made charachter stat selection less worthwhile