Page 2 of 9 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 89
  1. #11
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    I think they should have a separate inventory for gear or better yet when they skillset save feature comes also include gear into that. Basically what I mean is that every class would have a separate section for the gear for that class which would not be tied to inventory space. So when you changed class it would auto equip all your skills AND gear for that class without using any inventory space at all.
    (2)

  2. #12
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by AlexiaKidd View Post
    I think they should have a separate inventory for gear or better yet when they skillset save feature comes also include gear into that. Basically what I mean is that every class would have a separate section for the gear for that class which would not be tied to inventory space. So when you changed class it would auto equip all your skills AND gear for that class without using any inventory space at all.
    Yep. I've been asking for this since beta. But noooo one's listening ; ;
    (2)

  3. #13
    Player
    Xmbei's Avatar
    Join Date
    Mar 2011
    Posts
    1,030
    Character
    Kiros Forsa
    World
    Balmung
    Main Class
    Arcanist Lv 50
    My personal opinion on how this should be done is you can't wear an armor till you achieve a set Physical level or a rank in a class before you can wear any gear of that rank. So if you get r50 on one job you can wear the gear of that rank now for all classes. So you no matter what can not wear a ranked gear till you achieve that goal of that rank first on any class. it took the feeling of achievement for me on finally I can wear this cool looking, "good" stat gear by working for it by finally getting that rank, when all it takes is a r1 with money.
    (3)
    Last edited by Xmbei; 05-05-2011 at 10:13 PM.
    Xeto Milanti Bei

  4. #14
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Rentahamster View Post
    Then give us more inventory spaces and a categorized, customizable, tabbed inventory menu.
    This.

    I've been shouting for this since forever. It makes so much sense. I currently gimp some of my classes because it's no good filling up my inventory with gear.

    It would have to be capped or crafters would abuse it. I think 100 would be a good start. With all my classes I only use about 51 on gear right now, though I could increase it to 60 fairly easy.
    (3)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  5. #15
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Rentahamster View Post
    Then give us more inventory spaces and a categorized, customizable, tabbed inventory menu.
    It isn't just Inventory Space that concerns me. Its having to carry around 15 different sets of gear for each class I swap between on a regular basis. Yes sure, make the NM and Quest Drops restricted. I'll gladly wear a Class Specific Chest Piece that I got from a hard NM fight and wear with all my crafted gear. Then when I change class I should be able to still wear my crafted gear and change into a different body peice either that matched the crafted gear I'm already wearing or to put on a body piece locked to that class. Don't lock all gear up just the NM and Quest drops.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  6. #16
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    I want all gear rank restricted and class restricted it makes the game more unique, lazy played will obviously not support it due to lack of inventory space and the hassle of changing gear between jobs.

    Depends which way you look at it really though, if they were to do this it means they take something away and people never like that, especially when they have grown accustomed to it.

    I look at it as making the classes more unique and having something to work towards.

    In pretty much any other MMO you look forward to ranking up and being able to try on the next new gear, in FFXIV you can buy it whenever you like so there isn't the same feeling on accomplishment.

    I think they should have a separate inventory for gear or better yet when they skillset save feature comes also include gear into that. Basically what I mean is that every class would have a separate section for the gear for that class which would not be tied to inventory space. So when you changed class it would auto equip all your skills AND gear for that class without using any inventory space at all.
    I asked for this also, I can only hope that Yoshi-p saw My suggestion & Image
    (1)
    Last edited by Jinko; 05-06-2011 at 12:09 AM.

  7. #17
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    377
    Quote Originally Posted by Physic View Post
    well, i would be the last person to refuse 150 inventory slots, im full now, and i dont even gear my unloved classes, and use generic gear for crafting
    At 150 people will ask for 200
    (1)

  8. #18
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Cairdeas View Post
    It isn't just Inventory Space that concerns me. Its having to carry around 15 different sets of gear for each class I swap between on a regular basis. Yes sure, make the NM and Quest Drops restricted. I'll gladly wear a Class Specific Chest Piece that I got from a hard NM fight and wear with all my crafted gear. Then when I change class I should be able to still wear my crafted gear and change into a different body peice either that matched the crafted gear I'm already wearing or to put on a body piece locked to that class. Don't lock all gear up just the NM and Quest drops.
    Not sure what you're trying to say here.

    Quote Originally Posted by northernsky View Post
    At 150 people will ask for 200
    So be it. Give us as many inventory spaces as we need so that the average player can accommodate at least 5 classes at once and still have around 20-40 spaces free for item drops. Whether that's 150 or 200 or 250 or whatever, is up to the testers to figure out.
    (2)

  9. #19
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    377
    Quote Originally Posted by Rentahamster View Post
    Not sure what you're trying to say here.


    So be it. Give us as many inventory spaces as we need so that the average player can accommodate at least 5 classes at once and still have around 20-40 spaces free for item drops. Whether that's 150 or 200 or 250 or whatever, is up to the testers to figure out.
    The point was that people will always ask for more whatever the space is.

    I realize that with the current space it is hard to accommodate 5 classes with optimal gear but eventually when there is more content and accomplishment than grinding people will start to have a main class, meaning that you can optimize 1-2 classes and carry decent gear that "favors DOW" for example at the average rank of your lower DOW.
    (0)

  10. #20
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Rentahamster View Post
    Not sure what you're trying to say here.
    If the item is made by the Players. Item has "Optimal Use" IE You would be best to be rank 40 to equip an item and if your under that you get diminishing returns.

    If item is dropped by a NM or Quest the item is Restricted to rank 40 and you can't use it unless you are 40 or over.

    Because the game is focused around crafted gear a majority of it would be Optimal Use, but the special items like AF's, Relics, RSE's, Etc would all be Rank, Class or Job locked.

    Thats how it should be.
    (1)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

Page 2 of 9 FirstFirst 1 2 3 4 ... LastLast