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  1. #1
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    What you are asking sounds like a lot of extra work for the dev team to achieve an almost similar goal.

    People keep bringing up the lack of stat not working, well didn't yoshi-p say this is being addressed with the battle system and is currently being fixed ?

    It sounds like some people can't be bothered to manage their inventory space, don't care about the classes gear (your words from above) or just want everything handed to them.

    Just sounds lazy too me.

    As Rutelor said above limitations are added to any game to make it more interesting.
    (0)
    Last edited by Jinko; 05-07-2011 at 12:56 AM.

  2. #2
    Player
    Razzle's Avatar
    Join Date
    Mar 2011
    Posts
    749
    Character
    Razu Erisu
    World
    Omega
    Main Class
    Conjurer Lv 70
    thats what i mean by SE listening to players = SE ruining the game

    the equipment we had until the last few updates were just fine. the game is NOT designed to have class specifc equipment

    the only people who disagree have like 1-2 classes at 50...

    Once you get 3-4 classes at 50, it gets REALLY annoying having to carry and maintain everything...

    You wanted class specific equip- there, you can have it, have fun carrying 5 types of shirts, 5 types of pants, 5 types of gloves and 5 types of shoes...
    (0)

  3. #3
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Razzle View Post
    thats what i mean by SE listening to players = SE ruining the game

    the equipment we had until the last few updates were just fine. the game is NOT designed to have class specifc equipment

    the only people who disagree have like 1-2 classes at 50...

    Once you get 3-4 classes at 50, it gets REALLY annoying having to carry and maintain everything...

    You wanted class specific equip- there, you can have it, have fun carrying 5 types of shirts, 5 types of pants, 5 types of gloves and 5 types of shoes...
    God damn we been over this, give each class its own gear inventory, it is separated from the rest of the inventory and is automatically equipped when you switch the class. (along with stats and actions)

    Yes it requires you to manage multple sets of gear but thats just the way the game is.

    Of course the chance of you reading this is minimal as it was already suggested previously, so I duno why I am bothering.

    remember your supposed to be gathering crafting and doing multiple jobs all the time in thier vision of this game
    That was actually Tanaka's vision for the game, there is nothing to say that Yoshida has the same plans.
    (0)
    Last edited by Jinko; 05-07-2011 at 01:12 AM.

  4. #4
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Jinko View Post
    God damn we been over this, give each class its own gear inventory, it is separated from the rest of the inventory and is automatically equipped when you switch the class. (along with stats and actions)

    Yes it requires you to manage multple sets of gear but thats just the way the game is.

    Of course the chance of you reading this is minimal as it was already suggested previously, so I duno why I am bothering.
    this would infact be an intensive task, it would require reworking the database, and creating some more UI, also people would need to be able to check it and probably want to be able to change it. Also it would up peoples inventory greatly, which i dont object to, but it might be something they dont want to do. Also when this gear isnt counted in your inventory where is it? will i need to buy multiples of the same item for different class/sets? How will that factor effect managing the database?

    I wouldnt really mind it if that was the system, id prolly just get some cheap gear for classes i dont care about, and never upgrade it, but i think your mistaken if you think its an easier task. Of course i could be wrong.
    (0)

  5. #5
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    yeah essentially managing inventory for multiple jobs is a bad deal, and yet the system makes it so you will want/need to level multiple jobs. They actually had this system in place earlier in alpha, but it was insane to try to level multi jobs, and switching fast was horrible.
    I dont think this issue should have anything to do with stats, if you mean me, i was refering to the fact that if you equip gear that is under level, or non favored, you suffer a blow to the gains, that makes it even lower than something close to your level. So stat wise, there is no advantage to cross class gearing, in fact i never do it on any job im taking seriously. So this becomes a problem of goals, not really stats.
    Also a lot of people do not realize that they are taking a hit to the items base stats, because in the big comparison window, it looks like your gear is better, its only when you look to the actual attributes of your charachter do you see that you arent getting the real stats of the gear you put on. I see people on the forum still saying you get full benefit from higher gear, which is not true.

    Basically, i am one of those people who dont really want to spend an insane time managing inventory, or buying gear for every class when im just messing around on it. but there are a lot of people like me, and remember when the game goes live YOU WILL PAY FOR INVENTORY every retainer will cost a dollar. making a system that seems to force you into needing 3 or 4 retainers just sounds like upping the monthly cost by 3 or 4 dollars.

    A solution like i suggested, i really dont know how hard it will be to implement, in theory it shouldnt be that hard, the models are already made, and they already have routines that look at your level, job and compare them to the requirements, and then implement a change. If it is super intensive, maybe not, but i think its better than the you need gear for everysingle job you mess around on, remember your supposed to be gathering crafting and doing multiple jobs all the time in thier vision of this game, really look at the amount of inventory youd need for that, its insane.
    (0)

  6. #6
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Physic, do you even read what Yoshi-p said in his posts ?

    He said they are looking at a faster method to macro both gear and skills in when changing class, we can only assume with the removal of physical levels that stats will be incorporated into that.

    If he is going to half ass this then he may aswell not bother, so yes take the time make a separate UI for changing between classes.

    Yes you prob would have to buy multiple pieces of gear for seperate classes, as you say you could just buy the cheap stuff, but obviously if they fix stats then that may not be an option.

    The inventory/gear change system could work similar to how Erza Scarlet uses reequip magic in Fairy Tail Image

    Obviously it would have to be a short few seconds of animation, better than the currently blinking effect we have right now. :P
    (0)
    Last edited by Jinko; 05-07-2011 at 01:26 AM.

  7. #7
    Player
    Join Date
    Mar 2011
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    1,387
    People are weird, that's the conclusion I have come to.
    (0)

  8. #8
    Player
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    Mar 2011
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    1,387
    If you ask me, the fact that people tie their sense of progress and achievement to their lvl and the gear they are permitted to wear is more of a problem than a solution.
    (0)

  9. #9
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by gifthorse View Post
    If you ask me, the fact that people tie their sense of progress and achievement to their lvl and the gear they are permitted to wear is more of a problem than a solution.
    good thing no one is asking you.
    (0)
    Healer strike is ridiculously foolish and accomplishes nothing

  10. #10
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    If rank limits on gear could increase class uniqueness and gear uniqueness then I'd be for it, but I don't have enough evidence of direct causality. I just want more unique gear, and for people to feel gear is important. The current system causes people to come to parties as a THM in gear that's just for crafters, they aren't taking the game or the gear seriously, and I don't know if that is the players fault or the developers fault, may be both.
    (0)

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